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1
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Creating game art for 3D engines
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
3D game programming for teens
Published 2009An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Multi-threaded game engine design
Published 2011An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
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6
Practical game development with unity and blender /
Published 2015An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
AI game programming wisdom 4 /
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
3D game programming for teens
Published 2009An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
Multi-threaded game engine design
Published 2011An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
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11
Practical game development with unity and blender /
Published 2015An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
AI game programming wisdom 4 /
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
Creating game art for 3D engines
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook