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  1. 61

    AI game engine programming by Schwab, Brian

    Published 2004
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
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    Patterns in game design by Bjork, Staffan

    Published 2005
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
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    Beginning game level design by Feil, John

    Published 2005
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 69
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    Multiplayer game programming by Barron, Todd

    Published 2001
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
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    Merging systems into a sysplex

    Published 2002
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
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