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1
Graphics programming methods
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
The OpenGL extensions guide
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
2D artwork and 3D modeling for game artists
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Focus on curves and surfaces
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Game interface design
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
GPU computing gems
Published 2011An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
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8