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Linux Game Programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Game scripting mastery
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
Game programming for teens
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Game development with ActionScript
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Game programming with Python, Lua, and Ruby
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
MUD game programming
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
Macromedia Flash MX 2004 game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
AI techniques for game programmers
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
Programming believable characters for computer games
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Beginner's guide to darkBASIC game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Beginning game programming
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Game design for teens
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
The game asset pipeline
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Real-time cinematography for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Game testing all in one
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Retro game programming unleashed for the masses.
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Unreal tournament game programming for teens
Published 2007An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
19
Developing serious games
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
Creating game art for 3D engines
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook