Suggested Topics within your search.
Suggested Topics within your search.
- Computer games
- Design
- Programming 69
- Video games 19
- Computer graphics 11
- Computer animation 6
- COMPUTERS / Computer Graphics / Game Programming & Design 4
- COMPUTERS / General 4
- Electronic games 4
- Three-dimensional display systems 4
- Computer adventure games 3
- Artificial intelligence 2
- Computer art 2
- HTML (Document markup language) 2
- Java (Computer program language) 2
- User interfaces (Computer systems) 2
- ActionScript (Computer program language) 1
- COMPUTERS / Computer Literacy 1
- Cinematography 1
- Computer games industry 1
- Computer programming 1
- Computer programs 1
- Computer software 1
- Computer-assisted instruction 1
- Computers and women 1
- Electronic games industry 1
- Imaging systems 1
- Internet games 1
- Marketing 1
- Mobile games 1
-
61
Linux Game Programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
62
Game scripting mastery
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
63
Game programming for teens
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
64
Game development with ActionScript
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
65
Game programming with Python, Lua, and Ruby
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
66
MUD game programming
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
67
Macromedia Flash MX 2004 game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
68
AI techniques for game programmers
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
69
Gender inclusive game design expanding the market /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
70
Programming believable characters for computer games
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
71
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
72
Beginner's guide to darkBASIC game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
73
Beginning game programming
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
74
Game design for teens
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
75
The game asset pipeline
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
76
Real-time cinematography for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
77
Beginning illustration and storyboarding for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
78
Beginning game graphics
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
79
Game testing all in one
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
80
Retro game programming unleashed for the masses.
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook