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13381
C++ for game programmers
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13382
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13383
Web design with Macromedia Studio MX 2004
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13384
Pro tools recording guide
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13385
A practical guide to Curl
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13386
Linux application development for the enterprise
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13387
Building business intelligence applications with .NET
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13388
Creating database Web applications with PHP and ASP
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13389
Moving from Windows to Linux
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13390
Secrets of the game business
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13391
The A+ exams guide (exam 220-301), (exam 220-302) /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13392
Introduction to level design for PC games
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13393
3ds max 6 animation and visual effects techniques
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13394
Photoshop CS for digital photographers
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13395
Security+ exam guide
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13396
Real-time 3D terrain engines using C++ and and DirectX 9
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13397
Object-oriented programming from problem solving to Java /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13398
Massively multiplayer game development
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13399
The gmax handbook
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13400