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1
Play Redux The Form of Computer Games /
Published 2010Table of Contents: “…Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments.…”
Full text available:
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2
Play Redux The Form of Computer Games /
Published 2010Table of Contents: “…Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments.…”
Full text available:
Electronic eBook -
3
Myst and Riven The World of the D'ni /
Published 2011Subjects: Full text available:
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4
Myst and Riven The World of the D'ni /
Published 2011Subjects: Full text available:
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5
Folklore and the Internet Vernacular Expression in a Digital World /
Published 2009Subjects: Full text available:
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6
Folklore and the Internet Vernacular Expression in a Digital World /
Published 2009Subjects: Full text available:
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7
Wiring The Writing Center
Published 1998Table of Contents: “…Upton -- The community college mission and the electronic writing center / Ellen Mohr -- Random memories of the virtual writing center : the modes-to-nodes problem / Ray Wallace -- Computers in the writing center : a cautionary history / Peter Carino -- UnfURLed : 20 writing center sites to visit on the information highway / Bruce Pegg -- Computers and writing centers : an annotated bibliography / Steve Sherwood.…”
Full text available:
Electronic eBook -
8
Wiring The Writing Center
Published 1998Table of Contents: “…Upton -- The community college mission and the electronic writing center / Ellen Mohr -- Random memories of the virtual writing center : the modes-to-nodes problem / Ray Wallace -- Computers in the writing center : a cautionary history / Peter Carino -- UnfURLed : 20 writing center sites to visit on the information highway / Bruce Pegg -- Computers and writing centers : an annotated bibliography / Steve Sherwood.…”
Full text available:
Electronic eBook -
9
Peer Participation and Software What Mozilla Has to Teach Government /
Published 2010Subjects: Full text available:
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10
Peer Participation and Software What Mozilla Has to Teach Government /
Published 2010Subjects: Full text available:
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11
My Life as a Night Elf Priest An Anthropological Account of World of Warcraft /
Published 2010Subjects: Full text available:
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12
My Life as a Night Elf Priest An Anthropological Account of World of Warcraft /
Published 2010Subjects: Full text available:
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13
Ethical Programs Hospitality and the Rhetorics of Software /
Published 2015Subjects: Full text available:
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14
Ethical Programs Hospitality and the Rhetorics of Software /
Published 2015Subjects: Full text available:
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15
Pastplay Teaching and Learning History with Technology /
Published 2014Table of Contents: “…Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. …”
Full text available:
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16
Pastplay Teaching and Learning History with Technology /
Published 2014Table of Contents: “…Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. …”
Full text available:
Electronic eBook -
17
Digital Rhetoric Theory, Method, Practice /
Published 2015Subjects: Full text available:
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18
Digital Rhetoric Theory, Method, Practice /
Published 2015Subjects: Full text available:
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19
Cyberidentities Canadian and European Presence in Cyberspace /
Published 1999Subjects: Full text available:
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20
Cyberidentities Canadian and European Presence in Cyberspace /
Published 1999Subjects: Full text available:
Electronic eBook