Published 2018
Table of Contents:
“…: Food Webs; More Ubiquitous Games; Other Educational
Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "
Game" Design and "
game" Design; Past Partnerships; Problematic Partnerships.…”
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