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  1. 1

    Pastplay Teaching and Learning History with Technology /

    Published 2014
    Table of Contents: “…Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. …”
    Full text available:
    Electronic eBook
  2. 2

    Pastplay Teaching and Learning History with Technology /

    Published 2014
    Table of Contents: “…Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. …”
    Full text available:
    Electronic eBook