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Engineering play a cultural history of children's software /
Published 2009An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Fandom unbound otaku culture in a connected world /
Published 2012An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
Published 2010Full text available:
Electronic eBook -
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Living and Learning with New Media : Summary of Findings from the Digital Youth Project /
Published 2009Full text available:
Electronic eBook -
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Affinity Online : How Connection and Shared Interest Fuel Learning /
Published 2019Full text available:
Electronic eBook