Search Results - "essentialism"

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  1. 1

    Graphics for learning proven guidelines for planning, designing, and evaluating visuals in training materials / by Clark, Ruth Colvin

    Published 2011
    “…Pfeiffer essential resources for training and HR professionals.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  2. 2

    E-learning and the science of instruction proven guidelines for consumers and designers of multimedia learning / by Clark, Ruth Colvin

    Published 2011
    Table of Contents: “…Games and Simulations Principle 1: Match Game Types to Learning Goals.Games and Simulations Principle 2: Make Learning Essential to Game Progress.Games and Simulations Principle 3: Build in Proven Instructional Strategies.Games and Simulations Principle 4: Build in Guidance and Structure.Games and Simulations Principle 5: Manage Complexity.Games and Simulations Principle 6: Make Relevance Salient.What We Don't Know About Games and Simulations.17. …”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 3

    E-learning and the science of instruction : proven guidelines for consumers and designers of multimedia learning / by Clark, Ruth Colvin, Mayer, Richard E., 1947-

    Published 2016
    Table of Contents: “…The Psychology of Worked Examples Evidence for Benefits of Worked Examples Principles to Optimize Benefits of Worked Examples Principle 1: Provide Worked Examples in Lieu of Problem Assignments when the Essential Load of the Lesson is High Principle 2: Fade from Worked Examples to Problems Principle 3: Promote Self-Explanations Principle 4: Include Instructional Explanations of Worked Examples in Some Situations Principle 5: Apply Multimedia Principles to Examples Principle 6: Support Learning Transfer Design Guidelines for Far Transfer Worked Examples What to Look for in E-Learning 13. …”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook