Video Game Art Reader : Volume 3 / version_3.1.2019 / version_3.1.2019 /
I tiakina i:
Ētahi atu kaituhi: | Reed, Michael (Editor), Funk, Tiffany (Editor), Costello, Enrica Lovaglio (Editor), Totten, Christopher W. (Editor) |
---|---|
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Amherst, Massachusetts :
Amherst College Press,
[2019]
|
Rangatū: | Book collections on Project MUSE.
|
Ngā marau: | |
Urunga tuihono: | Full text available: |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
Video Game Art Reader : Volume 4 /
I whakaputaina: (2022)
I whakaputaina: (2022)
Video Game Art Reader : Volume 1 /
I whakaputaina: (2017)
I whakaputaina: (2017)
Video Game Art Reader : Volume 2 /
I whakaputaina: (2018)
I whakaputaina: (2018)
Tempest : Geometries of Play /
mā: Ruggill, Judd Ethan
I whakaputaina: (2015)
mā: Ruggill, Judd Ethan
I whakaputaina: (2015)
This Gaming Life : Travels in Three Cities /
mā: Rossignol, Jim, 1978-
I whakaputaina: (2008)
mā: Rossignol, Jim, 1978-
I whakaputaina: (2008)
Mortal Kombat : Games of Death /
mā: Church, David, 1982-
I whakaputaina: (2022)
mā: Church, David, 1982-
I whakaputaina: (2022)
Thinking about video games : interviews with the experts /
mā: Heineman, David S.
I whakaputaina: (2015)
mā: Heineman, David S.
I whakaputaina: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
mā: Lauro, Sarah Juliet
I whakaputaina: (2020)
mā: Lauro, Sarah Juliet
I whakaputaina: (2020)
Unity game development essentials
mā: Goldstone, Will
I whakaputaina: (2009)
mā: Goldstone, Will
I whakaputaina: (2009)
Beyond game design nine steps towards creating better video games /
I whakaputaina: (2009)
I whakaputaina: (2009)
Videogames and art
I whakaputaina: (2007)
I whakaputaina: (2007)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
mā: Klopfer, Eric, me ētahi atu.
I whakaputaina: (2018)
mā: Klopfer, Eric, me ētahi atu.
I whakaputaina: (2018)
Game level design
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
The game producers handbook
mā: Irish, Dan
I whakaputaina: (2005)
mā: Irish, Dan
I whakaputaina: (2005)
Playful Identities : The Ludification of Digital Media Cultures /
I whakaputaina: (2015)
I whakaputaina: (2015)
Game character animation all in one
mā: Pardew, Les
I whakaputaina: (2007)
mā: Pardew, Les
I whakaputaina: (2007)
Making democracy fun : how game design can empower citizens and transform politics /
mā: Lerner, Josh, 1978-
I whakaputaina: (2014)
mā: Lerner, Josh, 1978-
I whakaputaina: (2014)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
mā: Subagio, Aryadi
I whakaputaina: (2014)
mā: Subagio, Aryadi
I whakaputaina: (2014)
Games, learning, and society learning and meaning in the digital age /
I whakaputaina: (2012)
I whakaputaina: (2012)
BioShock and philosophy : irrational game, rational book /
I whakaputaina: (2015)
I whakaputaina: (2015)
Videogames and agency /
mā: Bodi, Bettina
I whakaputaina: (2023)
mā: Bodi, Bettina
I whakaputaina: (2023)
Introduction to game development
I whakaputaina: (2009)
I whakaputaina: (2009)
Game testing all in one
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
Level up! : the guide to great video game design /
mā: Rogers, Scott
I whakaputaina: (2014)
mā: Rogers, Scott
I whakaputaina: (2014)
Beginning game graphics
mā: Evry, Harry J.
I whakaputaina: (2005)
mā: Evry, Harry J.
I whakaputaina: (2005)
Game design essentials
mā: Mitchell, Briar Lee
I whakaputaina: (2012)
mā: Mitchell, Briar Lee
I whakaputaina: (2012)
Game development with Unity
mā: Menard, Michelle
I whakaputaina: (2012)
mā: Menard, Michelle
I whakaputaina: (2012)
AI and artificial life in video games
mā: Lecky-Thompson, Guy W.
I whakaputaina: (2008)
mā: Lecky-Thompson, Guy W.
I whakaputaina: (2008)
The game asset pipeline
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
Early modernity and video games /
I whakaputaina: (2014)
I whakaputaina: (2014)
Respawn : Gamers, Hackers, and Technogenic Life /
mā: Milburn, Colin, 1975-
I whakaputaina: (2018)
mā: Milburn, Colin, 1975-
I whakaputaina: (2018)
Construct 2 game development by example /
mā: Bura, John
I whakaputaina: (2014)
mā: Bura, John
I whakaputaina: (2014)
Gamestar mechanic for dummies /
mā: Cordeiro, Jacob
I whakaputaina: (2014)
mā: Cordeiro, Jacob
I whakaputaina: (2014)
Video game worlds working at play in the culture of Everquest /
mā: Rowlands, Timothy
I whakaputaina: (2012)
mā: Rowlands, Timothy
I whakaputaina: (2012)
Computer games learning objectives, cognitive performance and effects on development /
I whakaputaina: (2010)
I whakaputaina: (2010)
Picture yourself creating video games
mā: Darby, Jason, 1972-
I whakaputaina: (2008)
mā: Darby, Jason, 1972-
I whakaputaina: (2008)
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008)
mā: Strong, Brad
I whakaputaina: (2008)
Beginning illustration and storyboarding for games
mā: Pardew, Les
I whakaputaina: (2005)
mā: Pardew, Les
I whakaputaina: (2005)
Works of game : on the aesthetics of games and art /
mā: Sharp, John, 1967-
I whakaputaina: (2015)
mā: Sharp, John, 1967-
I whakaputaina: (2015)
Uncertainty in games
mā: Costikyan, Greg
I whakaputaina: (2013)
mā: Costikyan, Greg
I whakaputaina: (2013)
Ngā tūemi rite
-
Video Game Art Reader : Volume 4 /
I whakaputaina: (2022) -
Video Game Art Reader : Volume 1 /
I whakaputaina: (2017) -
Video Game Art Reader : Volume 2 /
I whakaputaina: (2018) -
Tempest : Geometries of Play /
mā: Ruggill, Judd Ethan
I whakaputaina: (2015) -
This Gaming Life : Travels in Three Cities /
mā: Rossignol, Jim, 1978-
I whakaputaina: (2008)