Video Game Art Reader : Volume 3 / version_3.1.2019 / version_3.1.2019 /
Sábháilte in:
Rannpháirtithe: | Reed, Michael (Eagarthóir), Funk, Tiffany (Eagarthóir), Costello, Enrica Lovaglio (Eagarthóir), Totten, Christopher W. (Eagarthóir) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Amherst, Massachusetts :
Amherst College Press,
[2019]
|
Sraith: | Book collections on Project MUSE.
|
Ábhair: | |
Rochtain ar líne: | Full text available: |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Míreanna comhchosúla
Video Game Art Reader : Volume 4 /
Foilsithe / Cruthaithe: (2022)
Foilsithe / Cruthaithe: (2022)
Video Game Art Reader : Volume 1 /
Foilsithe / Cruthaithe: (2017)
Foilsithe / Cruthaithe: (2017)
Video Game Art Reader : Volume 2 /
Foilsithe / Cruthaithe: (2018)
Foilsithe / Cruthaithe: (2018)
Tempest : Geometries of Play /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2015)
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2015)
This Gaming Life : Travels in Three Cities /
de réir: Rossignol, Jim, 1978-
Foilsithe / Cruthaithe: (2008)
de réir: Rossignol, Jim, 1978-
Foilsithe / Cruthaithe: (2008)
Mortal Kombat : Games of Death /
de réir: Church, David, 1982-
Foilsithe / Cruthaithe: (2022)
de réir: Church, David, 1982-
Foilsithe / Cruthaithe: (2022)
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
Kill the Overseer! : The Gamification of Slave Resistance
de réir: Lauro, Sarah Juliet
Foilsithe / Cruthaithe: (2020)
de réir: Lauro, Sarah Juliet
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Unity game development essentials
de réir: Goldstone, Will
Foilsithe / Cruthaithe: (2009)
de réir: Goldstone, Will
Foilsithe / Cruthaithe: (2009)
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
de réir: Klopfer, Eric, et al.
Foilsithe / Cruthaithe: (2018)
de réir: Klopfer, Eric, et al.
Foilsithe / Cruthaithe: (2018)
Beyond game design nine steps towards creating better video games /
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Videogames and art
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Playful Identities : The Ludification of Digital Media Cultures /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
The game producers handbook
de réir: Irish, Dan
Foilsithe / Cruthaithe: (2005)
de réir: Irish, Dan
Foilsithe / Cruthaithe: (2005)
Game level design
de réir: Byrne, Edward, 1975-
Foilsithe / Cruthaithe: (2005)
de réir: Byrne, Edward, 1975-
Foilsithe / Cruthaithe: (2005)
Game character animation all in one
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2007)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2007)
Making democracy fun : how game design can empower citizens and transform politics /
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
Games, learning, and society learning and meaning in the digital age /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
BioShock and philosophy : irrational game, rational book /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Videogames and agency /
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
Respawn : Gamers, Hackers, and Technogenic Life /
de réir: Milburn, Colin, 1975-
Foilsithe / Cruthaithe: (2018)
de réir: Milburn, Colin, 1975-
Foilsithe / Cruthaithe: (2018)
Introduction to game development
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Level up! : the guide to great video game design /
de réir: Rogers, Scott
Foilsithe / Cruthaithe: (2014)
de réir: Rogers, Scott
Foilsithe / Cruthaithe: (2014)
Game testing all in one
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
Beginning game graphics
de réir: Evry, Harry J.
Foilsithe / Cruthaithe: (2005)
de réir: Evry, Harry J.
Foilsithe / Cruthaithe: (2005)
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
Game development with Unity
de réir: Menard, Michelle
Foilsithe / Cruthaithe: (2012)
de réir: Menard, Michelle
Foilsithe / Cruthaithe: (2012)
Early modernity and video games /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
AI and artificial life in video games
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
The game asset pipeline
de réir: Carter, Ben, 1979-
Foilsithe / Cruthaithe: (2004)
de réir: Carter, Ben, 1979-
Foilsithe / Cruthaithe: (2004)
Gamestar mechanic for dummies /
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
Construct 2 game development by example /
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
Video game worlds working at play in the culture of Everquest /
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
Computer games learning objectives, cognitive performance and effects on development /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
Picture yourself creating video games
de réir: Darby, Jason, 1972-
Foilsithe / Cruthaithe: (2008)
de réir: Darby, Jason, 1972-
Foilsithe / Cruthaithe: (2008)
Works of game : on the aesthetics of games and art /
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
Beginning illustration and storyboarding for games
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
Uncertainty in games
de réir: Costikyan, Greg
Foilsithe / Cruthaithe: (2013)
de réir: Costikyan, Greg
Foilsithe / Cruthaithe: (2013)
Míreanna comhchosúla
-
Video Game Art Reader : Volume 4 /
Foilsithe / Cruthaithe: (2022) -
Video Game Art Reader : Volume 1 /
Foilsithe / Cruthaithe: (2017) -
Video Game Art Reader : Volume 2 /
Foilsithe / Cruthaithe: (2018) -
Tempest : Geometries of Play /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2015) -
This Gaming Life : Travels in Three Cities /
de réir: Rossignol, Jim, 1978-
Foilsithe / Cruthaithe: (2008)