Video Game Art Reader : Volume 3 / version_3.1.2019 / version_3.1.2019 /
Furkejuvvon:
Eará dahkkit: | , , , |
---|---|
Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Amherst, Massachusetts :
Amherst College Press,
[2019]
|
Ráidu: | Book collections on Project MUSE.
|
Fáttát: | |
Liŋkkat: | Full text available: |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Abstrákta: | This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. |
---|---|
Olgguldas hápmi: | 1 online resource: color illustrations |
ISBN: | 9781943208456 |
Beassan: | Open Access |