ebrary, Inc, Steinkuehler, C., Squire, K., & Barab, S. A. (2012). Games, learning, and society: Learning and meaning in the digital age. Cambridge University Press.
Chicago Style (17. basım) Atıfebrary, Inc, Constance Steinkuehler, Kurt Squire, ve Sasha A. Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. New York: Cambridge University Press, 2012.
MLA (9th ed.) Atıfebrary, Inc, et al. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2012.
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