Playing war : military video games after 9/11 /
Furkejuvvon:
Váldodahkki: | |
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Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
New York :
New York University Press,
[2016]
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Liŋkkat: | Click to View |
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Sisdoallologahallan:
- Introduction : welcome to ludic war
- Nintendo war 2.0 : towards a new modality of ludic war play
- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
- Through a drone, darkly : visions of dystopic ludic war
- Marketing military realism : selling the gameplay modality of ludic war
- Promotion of self in everyday strife : gaming capital of the ludic soldier
- Conclusion : the ludification of war culture.