Playing war : military video games after 9/11 /
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
New York :
New York University Press,
[2016]
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Ngā marau: | |
Urunga tuihono: | Click to View |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- Introduction : welcome to ludic war
- Nintendo war 2.0 : towards a new modality of ludic war play
- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
- Through a drone, darkly : visions of dystopic ludic war
- Marketing military realism : selling the gameplay modality of ludic war
- Promotion of self in everyday strife : gaming capital of the ludic soldier
- Conclusion : the ludification of war culture.