Playing war : military video games after 9/11 /

I tiakina i:
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Kaituhi matua: Payne, Matthew Thomas (Author)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: New York : New York University Press, [2016]
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Rārangi ihirangi:
  • Introduction : welcome to ludic war
  • Nintendo war 2.0 : towards a new modality of ludic war play
  • The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
  • Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
  • Through a drone, darkly : visions of dystopic ludic war
  • Marketing military realism : selling the gameplay modality of ludic war
  • Promotion of self in everyday strife : gaming capital of the ludic soldier
  • Conclusion : the ludification of war culture.