Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 /
I tiakina i:
| Kaituhi matua: | Franson, David |
|---|---|
| Kaituhi rangatōpū: | ebrary, Inc |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Boston, MA :
Thomson Course Technology,
2007.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 /
mā: Franson, David
I whakaputaina: (2007)
mā: Franson, David
I whakaputaina: (2007)
Beginning game art in 3DS Max 8
mā: Pardew, Les
I whakaputaina: (2006)
mā: Pardew, Les
I whakaputaina: (2006)
Beginning game art in 3DS Max 8
mā: Pardew, Les
I whakaputaina: (2006)
mā: Pardew, Les
I whakaputaina: (2006)
The dark side of game texturing
mā: Franson, David
I whakaputaina: (2004)
mā: Franson, David
I whakaputaina: (2004)
The dark side of game texturing
mā: Franson, David
I whakaputaina: (2004)
mā: Franson, David
I whakaputaina: (2004)
Beginning game graphics
mā: Evry, Harry J.
I whakaputaina: (2005)
mā: Evry, Harry J.
I whakaputaina: (2005)
Beginning game graphics
mā: Evry, Harry J.
I whakaputaina: (2005)
mā: Evry, Harry J.
I whakaputaina: (2005)
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008)
mā: Strong, Brad
I whakaputaina: (2008)
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008)
mā: Strong, Brad
I whakaputaina: (2008)
Character development and storytelling for games
I whakaputaina: (2004)
I whakaputaina: (2004)
Character development and storytelling for games
I whakaputaina: (2004)
I whakaputaina: (2004)
Multi-threaded game engine design
mā: Harbour, Jonathan S.
I whakaputaina: (2011)
mā: Harbour, Jonathan S.
I whakaputaina: (2011)
Multi-threaded game engine design
mā: Harbour, Jonathan S.
I whakaputaina: (2011)
mā: Harbour, Jonathan S.
I whakaputaina: (2011)
3D game programming for teens
mā: Grebler, Eric
I whakaputaina: (2009)
mā: Grebler, Eric
I whakaputaina: (2009)
3D game programming for teens
mā: Grebler, Eric
I whakaputaina: (2009)
mā: Grebler, Eric
I whakaputaina: (2009)
Beginning illustration and storyboarding for games
mā: Pardew, Les
I whakaputaina: (2005)
mā: Pardew, Les
I whakaputaina: (2005)
Beginning illustration and storyboarding for games
mā: Pardew, Les
I whakaputaina: (2005)
mā: Pardew, Les
I whakaputaina: (2005)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2009)
mā: McShaffry, Mike
I whakaputaina: (2009)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2013)
mā: McShaffry, Mike
I whakaputaina: (2013)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2009)
mā: McShaffry, Mike
I whakaputaina: (2009)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2013)
mā: McShaffry, Mike
I whakaputaina: (2013)
AI game programming wisdom 4 /
I whakaputaina: (2008)
I whakaputaina: (2008)
AI game programming wisdom 4 /
I whakaputaina: (2008)
I whakaputaina: (2008)
Programming believable characters for computer games
mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
Programming believable characters for computer games
mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
2D artwork and 3D modeling for game artists
mā: Franson, David
I whakaputaina: (2003)
mā: Franson, David
I whakaputaina: (2003)
2D artwork and 3D modeling for game artists
mā: Franson, David
I whakaputaina: (2003)
mā: Franson, David
I whakaputaina: (2003)
Game programming gems 8
I whakaputaina: (2011)
I whakaputaina: (2011)
Game programming gems 8
I whakaputaina: (2011)
I whakaputaina: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
Game design for teens
mā: Pardew, Les
I whakaputaina: (2004)
mā: Pardew, Les
I whakaputaina: (2004)
Game design for teens
mā: Pardew, Les
I whakaputaina: (2004)
mā: Pardew, Les
I whakaputaina: (2004)
Game level design
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
Game level design
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2004)
mā: Finney, Kenneth C.
I whakaputaina: (2004)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2013)
mā: Finney, Kenneth C.
I whakaputaina: (2013)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2004)
mā: Finney, Kenneth C.
I whakaputaina: (2004)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2013)
mā: Finney, Kenneth C.
I whakaputaina: (2013)
Advanced 3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2005)
mā: Finney, Kenneth C.
I whakaputaina: (2005)
Ngā tūemi rite
-
Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 /
mā: Franson, David
I whakaputaina: (2007) -
Beginning game art in 3DS Max 8
mā: Pardew, Les
I whakaputaina: (2006) -
Beginning game art in 3DS Max 8
mā: Pardew, Les
I whakaputaina: (2006) -
The dark side of game texturing
mā: Franson, David
I whakaputaina: (2004) -
The dark side of game texturing
mā: Franson, David
I whakaputaina: (2004)