Kill the Overseer! : The Gamification of Slave Resistance
Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice...
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Format: | Electronic eBook |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
2020.
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Series: | Book collections on Project MUSE.
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Online Access: | Full text available: |
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001 | musev2_81092 | ||
003 | MdBmJHUP | ||
005 | 20240815120841.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 201219s2020 mnu o 00 0 eng d | ||
020 | |a 9781452965543 | ||
020 | |z 9781517911003 | ||
035 | |a (OCoLC)1227390565 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
100 | 1 | |a Lauro, Sarah Juliet. | |
245 | 1 | 0 | |a Kill the Overseer! : |b The Gamification of Slave Resistance |
264 | 1 | |a Minneapolis : |b University of Minnesota Press, |c 2020. | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2021 | |
264 | 4 | |c ©2020. | |
300 | |a 1 online resource (100 pages). | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 0 | |a Forerunners: Ideas First Ser. | |
500 | |a Description based upon print version of record. | ||
505 | 0 | |a Cover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author | |
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | |a Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. | ||
588 | |a Description based on print version record. | ||
650 | 7 | |a Video games |x Social aspects. |2 fast |0 (OCoLC)fst01166440 | |
650 | 7 | |a Video games |x Moral and ethical aspects. |2 fast |0 (OCoLC)fst01166436 | |
650 | 7 | |a Slavery in mass media. |2 fast |0 (OCoLC)fst01904711 | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 0 | |a Slavery in mass media. | |
650 | 0 | |a Video games |x Moral and ethical aspects. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Political aspects. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/81092/ |
999 | |c 234797 |d 234796 |