Kill the Overseer! : The Gamification of Slave Resistance

Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice...

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Bibliographic Details
Main Author: Lauro, Sarah Juliet
Format: Electronic eBook
Language:English
Published: Minneapolis : University of Minnesota Press, 2020.
Series:Book collections on Project MUSE.
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Online Access:Full text available:
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100 1 |a Lauro, Sarah Juliet. 
245 1 0 |a Kill the Overseer! :   |b The Gamification of Slave Resistance 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c 2020. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©2020. 
300 |a 1 online resource (100 pages). 
336 |a text  |b txt  |2 rdacontent 
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338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Forerunners: Ideas First Ser. 
500 |a Description based upon print version of record. 
505 0 |a Cover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. 
588 |a Description based on print version record. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Video games  |x Moral and ethical aspects.  |2 fast  |0 (OCoLC)fst01166436 
650 7 |a Slavery in mass media.  |2 fast  |0 (OCoLC)fst01904711 
650 7 |a GAMES / Video & Electronic  |2 bisacsh 
650 0 |a Slavery in mass media. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Political aspects. 
655 7 |a Electronic books.   |2 local 
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830 0 |a Book collections on Project MUSE. 
856 4 0 |z Full text available:   |u https://muse.jhu.edu/book/81092/ 
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