Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Saved in:
Main Authors: | , , , |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
[2018]
|
Series: | Book collections on Project MUSE.
|
Subjects: | |
Online Access: | Full text available: |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000cam a22000004a 4500 | ||
---|---|---|---|
001 | musev2_60845 | ||
003 | MdBmJHUP | ||
005 | 20240214154607.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 180721s2018 mau o 00 0 eng d | ||
020 | |a 9780262346078 | ||
020 | |z 0262346079 | ||
020 | |z 9780262037808 | ||
035 | |a (OCoLC)1045194812 | ||
040 | |a MdBmJHUP |c MdBmJHUP | ||
100 | 1 | |a Klopfer, Eric, |e author. |9 153985 | |
245 | 1 | 0 | |a Resonant Games : |b Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday / |c Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck. |
264 | 1 | |a Cambridge, Massachusetts : |b The MIT Press, |c [2018] | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2018 | |
264 | 4 | |c ©[2018] | |
300 | |a 1 online resource. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 0 | |a The John D. and Catherine T. Macarthur Foundation series on digital media and learning | |
505 | 0 | |a Intro; Contents; Series Foreword; Foreword; Notes; 1 Our Game Could Be Your Life; The Principles; The Games; 2 Resonant Learning; Learning; Play; Games; Games and School; Games, Learning, and Design; 3 In a Game, You Can Be Whoever You Want to Be; Settling on an Approach; The Story; Puzzles; Game Structure; Pedagogy; Collaboration and Reflection; Integrating Game Play and Narrative; Conclusions; 4 "I Wish I Could Go On Here Forever"; A Game for Science Practice; The Design and Development of Vanished; Learning to Save the World by "Saving the World." | |
505 | 0 | |a Collective Intelligence, Citizen Science, and More!Squaring the ARG Pyramid; Make-Believe Scientists; We Saved the World-Now What?; 5 Discovering the Secret World of Ysola; The Radix Project; Game and Learning Designs; The Player Experience; Embarking on the Quest; Building the Argument; Repeating the Experiment; Reporting the Discoveries; Systems for Exploration; The Multiplayer Experience; Bridge Curriculum; Culture of Inquiry; School Systems; Professional Development; The Complete Package; 6 Beetles, Beasties, and Bunnies in Your Back Pocket; The UbiqBio Project. | |
505 | 0 | |a Beetle Breeders: Mendelian GeneticsInvasion of the Beasties: mRNA & Translation; Island Hoppers: Evolution; Chomp!: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships. | |
505 | 0 | |a The Doorway to Doorway to DreamsGame-Changing Games; A Financial Entertainment Empire; Innovating Partners; Success Is Learning from Failure; Schools; Research Op; Conclusions; Note; 8 Measuring Resonant Success; Artifacts; Affect; Audience; Assessments; Analytics; Context; Application; Resonating Research; 9 Games not Gamification; Promises and Perils; Looking Forward; References; Index. | |
506 | 0 | |a Open Access |f Unrestricted online access |2 star | |
520 | |a Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. | ||
588 | |a Description based on print version record. | ||
610 | 2 | 0 | |a Education Arcade (Project) |9 153986 |
650 | 7 | |a Video games in education. |2 fast |0 (OCoLC)fst01919513 |9 153987 | |
650 | 7 | |a EDUCATION / General. |2 bisacsh | |
650 | 6 | |a Jeux video en education. |9 153988 | |
650 | 0 | |a Video games in education. |9 153989 | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Rosenheck, Louisa, |e author. |9 153990 | |
700 | 1 | |a Osterweil, Scot, |e author. |9 153991 | |
700 | 1 | |a Haas, Jason, |e author. |9 153992 | |
710 | 2 | |a Project Muse. |e distributor | |
830 | 0 | |a Book collections on Project MUSE. | |
856 | 4 | 0 | |z Full text available: |u https://muse.jhu.edu/book/60845/ |
999 | |c 226439 |d 226438 |