O'Hagan, M., & Mangiron, C. (2013). Game localization: Translating for the global digital entertainment industry. John Benjamins.
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Cita Chicago (17th ed.)
O'Hagan, Minako, i Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. Amsterdam: John Benjamins, 2013.
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Cita MLA (9th ed.)
O'Hagan, Minako, i Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. John Benjamins, 2013.
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Atenció: Aquestes cites poden no estar 100% correctes.