Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /

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Bibliographic Details
Main Author: Hawley, Richard A.
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Birmingham : Packt Pub., 2013.
Series:Community experience distilled.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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035 |a (OCoLC)841170292 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b H39 2013eb 
100 1 |a Hawley, Richard A. 
245 1 0 |a Grome terrain modeling with Ogre3D, UDK, and Unity3D  |h [electronic resource] :  |b create massive terrains and export them to the most popular game engines /  |c Richard A. Hawley. 
260 |a Birmingham :  |b Packt Pub.,  |c 2013. 
300 |a iv, 145 p. :  |b ill. 
490 1 |a Community experience distilled 
500 |a Includes index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2013.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Computer games  |x Programming. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
830 0 |a Community experience distilled. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10672340  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 154966  |d 154966