Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham :
Packt Pub.,
2013.
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Series: | Community experience distilled.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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MARC
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001 | 0000165820 | ||
005 | 20171002063305.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 130320s2013 enka s 001 0 eng d | ||
020 | |z 9781849699396 | ||
020 | |z 9781849699402 (e-book) | ||
035 | |a (CaPaEBR)ebr10672340 | ||
035 | |a (OCoLC)841170292 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b H39 2013eb |
100 | 1 | |a Hawley, Richard A. | |
245 | 1 | 0 | |a Grome terrain modeling with Ogre3D, UDK, and Unity3D |h [electronic resource] : |b create massive terrains and export them to the most popular game engines / |c Richard A. Hawley. |
260 | |a Birmingham : |b Packt Pub., |c 2013. | ||
300 | |a iv, 145 p. : |b ill. | ||
490 | 1 | |a Community experience distilled | |
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Community experience distilled. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10672340 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 154966 |d 154966 |