Hawley, R. A. (2013). Grome terrain modeling with Ogre3D, UDK, and Unity3D: Create massive terrains and export them to the most popular game engines. Packt Pub..
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Dyfyniad Arddull Chicago
Hawley, Richard A. Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create Massive Terrains and Export Them to the Most Popular Game Engines. Birmingham: Packt Pub., 2013.
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Dyfyniad MLA
Hawley, Richard A. Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create Massive Terrains and Export Them to the Most Popular Game Engines. Packt Pub., 2013.
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Rhybudd: Mae'n bosib nad yw'r dyfyniadau hyn bob amser yn 100% cywir.