Game character creation with Blender and Unity
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Indianapolis :
John Wiley & Sons,
2012.
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Edition: | 1st ed. |
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000152336 | ||
005 | 20171002062411.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120418s2012 inua s 001 0 eng d | ||
010 | |z 2012937911 | ||
020 | |z 1118172728 (pbk alk. paper) | ||
020 | |z 9781118172728 | ||
020 | |z 9781118226902 (e-book) | ||
035 | |a (CaPaEBR)ebr10580256 | ||
035 | |a (OCoLC)795119910 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.34.C48 |b T68 2012eb |
100 | 1 | |a Totten, Chris. | |
245 | 1 | 0 | |a Game character creation with Blender and Unity |h [electronic resource] / |c Chris Totten. |
250 | |a 1st ed. | ||
260 | |a Indianapolis : |b John Wiley & Sons, |c 2012. | ||
300 | |a xxv, 292 p. : |b col. ill. | ||
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2011. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
630 | 0 | 0 | |a Blender (Computer file) |
650 | 0 | |a Video game characters. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10580256 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 141484 |d 141484 |