Gameplay mode war, simulation, and technoculture /
"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patri...
Saved in:
Main Author: | Crogan, Patrick |
---|---|
Corporate Author: | ebrary, Inc |
Format: | Electronic eBook |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
2011.
|
Series: | Electronic mediations ;
v. 36. |
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gameplay mode war, simulation, and technoculture /
by: Crogan, Patrick
Published: (2011) -
Playful identities : the ludification of digital media cultures /
Published: (2015) -
Playful identities : the ludification of digital media cultures /
Published: (2015) -
The game culture reader /
by: Ouellette, Marc A.
Published: (2013) -
The game culture reader /
by: Ouellette, Marc A.
Published: (2013)