Postsecondary play : the role of games and social media in higher education /
Spremljeno u:
Daljnji autori: | Tierney, William G. (Urednik) |
---|---|
Format: | Elektronički e-knjiga |
Jezik: | engleski |
Izdano: |
Baltimore, Maryland :
Johns Hopkins University Press,
2014.
|
Teme: | |
Online pristup: | An electronic book accessible through the World Wide Web; click to view |
Oznake: |
Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
|
Slični predmeti
Constructivism reconsidered in the age of social media /
Izdano: (2015)
Izdano: (2015)
Social media in higher education : case studies, reflections and anlysis /
Izdano: (2019)
Izdano: (2019)
Higher education in the digital age /
od: Bowen, William G.
Izdano: (2013)
od: Bowen, William G.
Izdano: (2013)
Digital technologies in higher education sweeping expectations and actual effects /
od: Guri-Rozenblit, Sarah
Izdano: (2009)
od: Guri-Rozenblit, Sarah
Izdano: (2009)
The effect of internet on higher education students' learning at Kigali Institute of Science and Technology, Rwanda /
od: Nibyiza, Fabiola
Izdano: (2010)
od: Nibyiza, Fabiola
Izdano: (2010)
Learning by playing : frontiers of video gaming in education /
Izdano: (2014)
Izdano: (2014)
Creating the academic commons guidelines for learning, teaching, and research /
od: Gould, Thomas H. P., 1953-
Izdano: (2011)
od: Gould, Thomas H. P., 1953-
Izdano: (2011)
Higher Education ICT Integration in Africa : Readiness, Implementation and Trajectory /
Izdano: (2025)
Izdano: (2025)
E-learning in higher education in Latin America.
Izdano: (2015)
Izdano: (2015)
The handbook of blended learning : global perspectives, local designs /
od: Bonk, Curtis J.
Izdano: (2006)
od: Bonk, Curtis J.
Izdano: (2006)
Managing technology in higher education : strategies for transforming teaching and learning /
od: Bates, A. W Tony
Izdano: (2011)
od: Bates, A. W Tony
Izdano: (2011)
Playful identities : the ludification of digital media cultures /
Izdano: (2015)
Izdano: (2015)
Playful identities : the ludification of digital media cultures /
Izdano: (2015)
Izdano: (2015)
Social exclusion, power and video game play new research in digital media and technology /
Izdano: (2012)
Izdano: (2012)
Virtuality and education a reader /
Izdano: (2006)
Izdano: (2006)
Innovations in technology enhanced learning /
Izdano: (2015)
Izdano: (2015)
Misbehavior online in higher education
Izdano: (2012)
Izdano: (2012)
Play redux the form of computer games /
od: Myers, David
Izdano: (2010)
od: Myers, David
Izdano: (2010)
Play Redux : The Form of Computer Games /
od: Myers, David, 1953-
Izdano: (2010)
od: Myers, David, 1953-
Izdano: (2010)
Increasing student engagement and retention using mobile applications smartphones, Skype and texting technologies /
Izdano: (2013)
Izdano: (2013)
Video game worlds working at play in the culture of Everquest /
od: Rowlands, Timothy
Izdano: (2012)
od: Rowlands, Timothy
Izdano: (2012)
Playing games in school : video games and simulations for primary and secondary education /
Izdano: (2010)
Izdano: (2010)
Visual digital culture surface play and spectacle in new media genres /
od: Darley, Andrew
Izdano: (2000)
od: Darley, Andrew
Izdano: (2000)
Early modernity and video games /
Izdano: (2014)
Izdano: (2014)
The game culture reader /
od: Ouellette, Marc A.
Izdano: (2013)
od: Ouellette, Marc A.
Izdano: (2013)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Izdano: (2010)
Izdano: (2010)
Virtual ascendance : video games and the remaking of reality /
od: Griffiths, Devin C.
Izdano: (2013)
od: Griffiths, Devin C.
Izdano: (2013)
Storyplaying : agency and narrative in video games /
od: Domsch, Sebastian
Izdano: (2013)
od: Domsch, Sebastian
Izdano: (2013)
Play between worlds exploring online game culture /
od: Taylor, T. L.
Izdano: (2006)
od: Taylor, T. L.
Izdano: (2006)
Gaming matters art, science, magic, and the computer game medium /
od: Ruggill, Judd Ethan
Izdano: (2011)
od: Ruggill, Judd Ethan
Izdano: (2011)
Online learning and teaching in higher education
od: Bach, Shirley
Izdano: (2007)
od: Bach, Shirley
Izdano: (2007)
Cyberspace, distance learning, and higher education in developing countries old and emergent issues of access, pedagogy, and knowledge production /
Izdano: (2004)
Izdano: (2004)
'Killer games' versus 'we will fund violence' the perception of digital games and mass media in Germany and Australia /
od: Schroeder, Jens
Izdano: (2011)
od: Schroeder, Jens
Izdano: (2011)
Gaming essays on algorithmic culture /
od: Galloway, Alexander R., 1974-
Izdano: (2006)
od: Galloway, Alexander R., 1974-
Izdano: (2006)
Playing to win : sports, video games, and the culture of play /
Izdano: (2015)
Izdano: (2015)
Before the crash early video game history /
Izdano: (2012)
Izdano: (2012)
Ethnographies of the videogame gender, narrative and praxis /
od: Thornham, Helen
Izdano: (2011)
od: Thornham, Helen
Izdano: (2011)
Gaming lives in the twenty-first century literate connections /
Izdano: (2007)
Izdano: (2007)
Playful Identities : The Ludification of Digital Media Cultures /
Izdano: (2015)
Izdano: (2015)
Blended learning in higher education : framework, principles, and guidelines /
od: Garrison, D. R. (D. Randy), 1945-
Izdano: (2008)
od: Garrison, D. R. (D. Randy), 1945-
Izdano: (2008)
Slični predmeti
-
Constructivism reconsidered in the age of social media /
Izdano: (2015) -
Social media in higher education : case studies, reflections and anlysis /
Izdano: (2019) -
Higher education in the digital age /
od: Bowen, William G.
Izdano: (2013) -
Digital technologies in higher education sweeping expectations and actual effects /
od: Guri-Rozenblit, Sarah
Izdano: (2009) -
The effect of internet on higher education students' learning at Kigali Institute of Science and Technology, Rwanda /
od: Nibyiza, Fabiola
Izdano: (2010)