A composer's guide to game music /
Furkejuvvon:
Váldodahkki: | |
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Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
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Fáttát: | |
Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
Fáddágilkorat: |
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Sisdoallologahallan:
- Why would you want to write music for games?
- A composer's creative skillset
- Immersion
- The importance of themes
- Music genres and game genres
- Roles and functions of music in games
- Preparation and workflow
- The development team
- Music needs of the game
- Linear music in games
- Interactive music in games
- Interactive music in games
- A game composer's technical skillset
- Acting like a business and finding work.