Learning game physics with Bullet Physics and OpenGL /
I tiakina i:
Kaituhi matua: | Dickinson, Chris |
---|---|
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Birmingham :
Packt Publishing,
2013.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
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Ngā tūemi rite
-
OpenGL game programming
mā: Hawkins, Kevin
I whakaputaina: (2001) -
OpenGL ES game development
mā: Astle, Dave
I whakaputaina: (2004) -
Beginning OpenGL game programming
mā: Benstead, Luke
I whakaputaina: (2009) -
Beginning OpenGL game programming
mā: Astle, Dave
I whakaputaina: (2004) -
The OpenGL extensions guide
mā: Lengyel, Eric
I whakaputaina: (2003)