Oehlke, A. (2013). Learning Libgdx game development: Walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx. Packt Publishing.
Cytowanie według stylu Chicago (wyd. 17)Oehlke, Andreas. Learning Libgdx Game Development: Walk Through a Complete Game Development Cycle with Practical Examples and Build Cross-platform Games with Libgdx. Birmingham: Packt Publishing, 2013.
Cytowanie według stylu MLA (wyd. 9)Oehlke, Andreas. Learning Libgdx Game Development: Walk Through a Complete Game Development Cycle with Practical Examples and Build Cross-platform Games with Libgdx. Packt Publishing, 2013.
Uwaga: Te cytaty mogą odróżniać się od wytycznej twojego fakultetu..