Playing games in school : video games and simulations for primary and secondary education /
Saved in:
Other Authors: | Hirumi, Atsusi |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Eugene, Oregon :
International Society for Technology in Education,
[2010]
|
Edition: | First edition. |
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Playing games in school : video games and simulations for primary and secondary education /
Published: (2010)
Published: (2010)
Learning online with games, simulations, and virtual words : strategies for online instruction /
by: Aldrich, Clerk
Published: (2009)
by: Aldrich, Clerk
Published: (2009)
Learning online with games, simulations, and virtual words : strategies for online instruction /
by: Aldrich, Clerk
Published: (2009)
by: Aldrich, Clerk
Published: (2009)
Game-based learning : challenges and opportunities /
Published: (2014)
Published: (2014)
Game-based learning : challenges and opportunities /
Published: (2014)
Published: (2014)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Early modernity and video games /
Published: (2014)
Published: (2014)
Early modernity and video games /
Published: (2014)
Published: (2014)
The multiplayer classroom designing coursework as a game /
by: Sheldon, Lee
Published: (2012)
by: Sheldon, Lee
Published: (2012)
The multiplayer classroom designing coursework as a game /
by: Sheldon, Lee
Published: (2012)
by: Sheldon, Lee
Published: (2012)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Serious games games that educate, train, and inform /
by: Michael, David R.
Published: (2006)
by: Michael, David R.
Published: (2006)
Serious games games that educate, train, and inform /
by: Michael, David R.
Published: (2006)
by: Michael, David R.
Published: (2006)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Innovation and marketing in the video game industry avoiding the performance trap /
by: Wesley, David T. A.
Published: (2010)
by: Wesley, David T. A.
Published: (2010)
Innovation and marketing in the video game industry avoiding the performance trap /
by: Wesley, David T. A.
Published: (2010)
by: Wesley, David T. A.
Published: (2010)
Video game optimization
by: Garney, Ben
Published: (2011)
by: Garney, Ben
Published: (2011)
Video game optimization
by: Garney, Ben
Published: (2011)
by: Garney, Ben
Published: (2011)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Gaming essays on algorithmic culture /
by: Galloway, Alexander R., 1974-
Published: (2006)
by: Galloway, Alexander R., 1974-
Published: (2006)
Gaming essays on algorithmic culture /
by: Galloway, Alexander R., 1974-
Published: (2006)
by: Galloway, Alexander R., 1974-
Published: (2006)
Beginning game level design
by: Feil, John
Published: (2005)
by: Feil, John
Published: (2005)
Beginning game level design
by: Feil, John
Published: (2005)
by: Feil, John
Published: (2005)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Game character animation all in one
by: Pardew, Les
Published: (2007)
by: Pardew, Les
Published: (2007)
Game character animation all in one
by: Pardew, Les
Published: (2007)
by: Pardew, Les
Published: (2007)
A composer's guide to game music /
by: Phillips, Winifred
Published: (2014)
by: Phillips, Winifred
Published: (2014)
A composer's guide to game music /
by: Phillips, Winifred
Published: (2014)
by: Phillips, Winifred
Published: (2014)
Time and space in video games : a cognitive-formalist approach /
by: Alvarez Igarzabal, Federico
Published: (2019)
by: Alvarez Igarzabal, Federico
Published: (2019)
Similar Items
-
Playing games in school : video games and simulations for primary and secondary education /
Published: (2010) -
Learning online with games, simulations, and virtual words : strategies for online instruction /
by: Aldrich, Clerk
Published: (2009) -
Learning online with games, simulations, and virtual words : strategies for online instruction /
by: Aldrich, Clerk
Published: (2009) -
Game-based learning : challenges and opportunities /
Published: (2014) -
Game-based learning : challenges and opportunities /
Published: (2014)