Getting started with C++ audio programming for game development /
        I tiakina i:
      
    
          | Kaituhi matua: | Gouveia, David | 
|---|---|
| Hōputu: | Tāhiko īPukapuka | 
| Reo: | Ingarihi | 
| I whakaputaina: | Birmingham :
          Packt Publishing,
    
        [2013] | 
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view | 
| Ngā Tūtohu: | Tāpirihia he Tūtohu 
      Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
   | 
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Ngā tūemi rite
- 
        Beginning game audio programming
    
 mā: McCuskey, Mason
 I whakaputaina: (2003)
- 
        Creating music and sound for games
    
 mā: Childs, G. W.
 I whakaputaina: (2007)
- 
        Designing sound
    
 mā: Farnell, Andy, 1969-
 I whakaputaina: (2010)
- 
        The audio effects workshop
    
 mā: Francis, Geoffrey
 I whakaputaina: (2011)
- 
        C# game programming for serious game creation /
    
 mā: Schuller, Daniel
 I whakaputaina: (2011)