Go nation Chinese masculinities and the game of weiqi in China /
        Sábháilte in:
      
    
          | Príomhchruthaitheoir: | Moskowitz, Marc L. | 
|---|---|
| Údar corparáideach: | ebrary, Inc | 
| Formáid: | Leictreonach Ríomhleabhar | 
| Teanga: | Béarla | 
| Foilsithe / Cruthaithe: | Berkeley, Calif. :
          University of California Press,
    
        2013. | 
| Sraith: | Asia--local studies/global themes ;
              28. | 
| Ábhair: | |
| Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view | 
| Clibeanna: | Cuir clib leis 
      Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
   | 
Míreanna comhchosúla
                                                The game culture reader /
                                                  
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
            
                              
                de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
                                                Going to war creating computer war games /
                                                  
de réir: Darby, Jason, 1972-
Foilsithe / Cruthaithe: (2009)
            
                              
                de réir: Darby, Jason, 1972-
Foilsithe / Cruthaithe: (2009)
                                                Owning the Olympics narratives of the new China /
                                                                                  
Foilsithe / Cruthaithe: (2008)
            
                              
                Foilsithe / Cruthaithe: (2008)
                                                Owning the Olympics : Narratives of the New China /
                                                                                  
Foilsithe / Cruthaithe: (2008)
            
                Foilsithe / Cruthaithe: (2008)
                                                The humanistic values of the Beijing Olympics
                                                  
de réir: Feng, Huiling
Foilsithe / Cruthaithe: (2011)
            
                              
                de réir: Feng, Huiling
Foilsithe / Cruthaithe: (2011)
                                                The IPO decision : why and how companies go public /
                                                  
de réir: Draho, Jason
Foilsithe / Cruthaithe: (2004)
            
                              
                de réir: Draho, Jason
Foilsithe / Cruthaithe: (2004)
                                                Early modernity and video games /
                                                                                  
Foilsithe / Cruthaithe: (2014)
            
                              
                Foilsithe / Cruthaithe: (2014)
                                                More than a game the computer game as fictional form /
                                                  
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
            
                de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
                                                More than a game the computer game as fictional form /
                                                  
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
            
                              
                de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
                                                Gaming matters art, science, magic, and the computer game medium /
                                                  
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
            
                              
                de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
                                                Playing with virtuality : theories and methods of computer game studies /
                                                                                  
Foilsithe / Cruthaithe: (2013)
            
                              
                Foilsithe / Cruthaithe: (2013)
                                                Sport, revolution and the Beijing Olympics
                                                  
de réir: Jarvie, Grant, 1955-
Foilsithe / Cruthaithe: (2008)
            
                de réir: Jarvie, Grant, 1955-
Foilsithe / Cruthaithe: (2008)
                                                Virtual ascendance : video games and the remaking of reality /
                                                  
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
            
                              
                de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
                                                Games and rules : game mechanics for the "Magic Circle" /
                                                                                  
Foilsithe / Cruthaithe: (2019)
            
                              
                Foilsithe / Cruthaithe: (2019)
                                                Video game worlds working at play in the culture of Everquest /
                                                  
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
            
                              
                de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
                                                Game work language, power, and computer game culture /
                                                  
de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
            
                de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
                                                Uses and gratifications of cinema-going : a case study of Daystar University students /
                                                  
de réir: Maina, Rachel N.
Foilsithe / Cruthaithe: (2004)
            
                              
                de réir: Maina, Rachel N.
Foilsithe / Cruthaithe: (2004)
                                                Gaming essays on algorithmic culture /
                                                  
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
            
                              
                de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
                                                A theory of fun for game design
                                                  
de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
            
                              
                de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
                                                Before the crash early video game history /
                                                                                  
Foilsithe / Cruthaithe: (2012)
            
                Foilsithe / Cruthaithe: (2012)
                                                Synthetic worlds the business and culture of online games /
                                                  
de réir: Castronova, Edward
Foilsithe / Cruthaithe: (2005)
            
                              
                de réir: Castronova, Edward
Foilsithe / Cruthaithe: (2005)
                                                Initial public offerings an international perspective /
                                                                                  
Foilsithe / Cruthaithe: (2006)
            
                              
                Foilsithe / Cruthaithe: (2006)
                                                Gaming lives in the twenty-first century literate connections /
                                                                                  
Foilsithe / Cruthaithe: (2007)
            
                              
                Foilsithe / Cruthaithe: (2007)
                                                Gameplay mode war, simulation, and technoculture /
                                                  
de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
            
                de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
                                                Games, learning, and society learning and meaning in the digital age /
                                                                                  
Foilsithe / Cruthaithe: (2012)
            
                              
                Foilsithe / Cruthaithe: (2012)
                                                Mastering concurrency in Go : discover and harness Go's powerful concurrency features to develop and build fast, scalable network systems /
                                                  
de réir: Kozyra, Nathan
Foilsithe / Cruthaithe: (2014)
            
                              
                de réir: Kozyra, Nathan
Foilsithe / Cruthaithe: (2014)
                                                Play between worlds exploring online game culture /
                                                  
de réir: Taylor, T. L.
Foilsithe / Cruthaithe: (2006)
            
                              
                de réir: Taylor, T. L.
Foilsithe / Cruthaithe: (2006)
                                                Characteristics of games
                                                  
de réir: Elias, George Skaff
Foilsithe / Cruthaithe: (2012)
            
                de réir: Elias, George Skaff
Foilsithe / Cruthaithe: (2012)
                                                Psychology of gaming
                                                                                  
Foilsithe / Cruthaithe: (2013)
            
                              
                Foilsithe / Cruthaithe: (2013)
                                                Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
                                                                                  
Foilsithe / Cruthaithe: (2010)
            
                              
                Foilsithe / Cruthaithe: (2010)
                                                Playful identities : the ludification of digital media cultures /
                                                                                  
Foilsithe / Cruthaithe: (2015)
            
                              
                Foilsithe / Cruthaithe: (2015)
                                                Playful identities : the ludification of digital media cultures /
                                                                                  
Foilsithe / Cruthaithe: (2015)
            
                Foilsithe / Cruthaithe: (2015)
                                                Digital Gaming and the Advertising Landscape /
                                                  
de réir: Hera, Teresa de la
Foilsithe / Cruthaithe: (2020)
            
                              
                de réir: Hera, Teresa de la
Foilsithe / Cruthaithe: (2020)
                                                Serious games games that educate, train, and inform /
                                                  
de réir: Michael, David R.
Foilsithe / Cruthaithe: (2006)
            
                              
                de réir: Michael, David R.
Foilsithe / Cruthaithe: (2006)
                                                Video games, crime and next-gen deviance : reorienting the debate /
                                                                                  
Foilsithe / Cruthaithe: (2020)
            
                              
                Foilsithe / Cruthaithe: (2020)
                                                Ethnographies of the videogame gender, narrative and praxis /
                                                  
de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
            
                de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
                                                Children's games in the new media age : childlore, media and the playground /
                                                                                  
Foilsithe / Cruthaithe: (2014)
            
                              
                Foilsithe / Cruthaithe: (2014)
                                                The place of play toys and digital culture /
                                                  
de réir: Lauwaert, Maaike
Foilsithe / Cruthaithe: (2009)
            
                              
                de réir: Lauwaert, Maaike
Foilsithe / Cruthaithe: (2009)
                                                Fun-n-Games /
                                                  
de réir: Rice, Wayne
Foilsithe / Cruthaithe: (1977)
            
                              
                de réir: Rice, Wayne
Foilsithe / Cruthaithe: (1977)
                                                Non-competitive games for people of all ages : everyone's a winner /
                                                  
de réir: Butler, Susan
Foilsithe / Cruthaithe: (1986)
            
                        de réir: Butler, Susan
Foilsithe / Cruthaithe: (1986)
Míreanna comhchosúla
- 
        The game culture reader /
    
 de réir: Ouellette, Marc A.
 Foilsithe / Cruthaithe: (2013)
- 
        Going to war creating computer war games /
    
 de réir: Darby, Jason, 1972-
 Foilsithe / Cruthaithe: (2009)
- 
        Owning the Olympics narratives of the new China /
    
 Foilsithe / Cruthaithe: (2008)
- 
        Owning the Olympics : Narratives of the New China /
    
 Foilsithe / Cruthaithe: (2008)
- 
        The humanistic values of the Beijing Olympics
    
 de réir: Feng, Huiling
 Foilsithe / Cruthaithe: (2011)