O'Hagan, M., & Mangiron, C. (2013). Game localization: Translating for the global digital entertainment industry. John Benjamins.
Chicago (17e ed.) BronvermeldingO'Hagan, Minako, en Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. Amsterdam: John Benjamins, 2013.
MLA (9e ed.) BronvermeldingO'Hagan, Minako, en Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. John Benjamins, 2013.
Let op: Deze citaties zijn niet altijd 100% accuraat.