O'Hagan, M., & Mangiron, C. (2013). Game localization: Translating for the global digital entertainment industry. John Benjamins.
Chicagoスタイル(17版)引用形式O'Hagan, Minako, , Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. Amsterdam: John Benjamins, 2013.
MLA(9版)引用形式O'Hagan, Minako, , Carmen Mangiron. Game Localization: Translating for the Global Digital Entertainment Industry. John Benjamins, 2013.
警告: この引用は必ずしも正確ではありません.