Anime's media mix franchising toys and characters in Japan /
I tiakina i:
Kaituhi matua: | |
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Kaituhi rangatōpū: | |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Minneapolis :
University of Minnesota Press,
2012.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- Introduction: rethinking convergence in Japan
- Anime transformations: Tetsuwan Atomu. Limiting movement, inventing anime
- Candies, premiums, and character merchandizing: the Meiji-Atomu marketing campaign
- Material communication and the mass media toy
- Media mixes and character consumption: Kadokawa books. Media mixes, media transformations
- Character, world, consumption.