Monkey game development beginner's guide : create monetized 2D games deployable to almost any platform /
Saved in:
主要作者: | Hartlef, Michael |
---|---|
企业作者: | ebrary, Inc |
格式: | 电子 电子书 |
语言: | 英语 |
出版: |
Birmingham [England] :
Packt Pub.,
2012.
|
丛编: | Learn by doing : less theory, more results
|
主题: | |
在线阅读: | An electronic book accessible through the World Wide Web; click to view |
标签: |
添加标签
没有标签, 成为第一个标记此记录!
|
相似书籍
Unreal development kit game design cookbook over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] /
由: Mooney, Thomas
出版: (2012)
由: Mooney, Thomas
出版: (2012)
Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] /
由: Pierce, Gregory
出版: (2012)
由: Pierce, Gregory
出版: (2012)
Thinking about video games : interviews with the experts /
由: Heineman, David S.
出版: (2015)
由: Heineman, David S.
出版: (2015)
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
由: Trengrove, Ben
出版: (2015)
由: Trengrove, Ben
出版: (2015)
Construct 2 game development by example /
由: Bura, John
出版: (2014)
由: Bura, John
出版: (2014)
Beginner's guide to darkBASIC game programming
由: Harbour, Jonathan
出版: (2003)
由: Harbour, Jonathan
出版: (2003)
Game design essentials
由: Mitchell, Briar Lee
出版: (2012)
由: Mitchell, Briar Lee
出版: (2012)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
由: Subagio, Aryadi
出版: (2014)
由: Subagio, Aryadi
出版: (2014)
Works of game : on the aesthetics of games and art /
由: Sharp, John, 1967-
出版: (2015)
由: Sharp, John, 1967-
出版: (2015)
BioShock and philosophy : irrational game, rational book /
出版: (2015)
出版: (2015)
Games, learning, and society learning and meaning in the digital age /
出版: (2012)
出版: (2012)
Windows phone 7 XNA cookbook over 70 recipes for making your own Windows phone 7 game : [quick answers to common problems] /
由: Yang, Zheng
出版: (2012)
由: Yang, Zheng
出版: (2012)
AI and artificial life in video games
由: Lecky-Thompson, Guy W.
出版: (2008)
由: Lecky-Thompson, Guy W.
出版: (2008)
Picture yourself creating video games
由: Darby, Jason, 1972-
出版: (2008)
由: Darby, Jason, 1972-
出版: (2008)
Videogames and agency /
由: Bodi, Bettina
出版: (2023)
由: Bodi, Bettina
出版: (2023)
Making democracy fun : how game design can empower citizens and transform politics /
由: Lerner, Josh, 1978-
出版: (2014)
由: Lerner, Josh, 1978-
出版: (2014)
Corona SDK mobile game development beginner's guide : create monetized games for iOS and Android with minimum cost and code /
由: Fernandez, Michelle M.
出版: (2012)
由: Fernandez, Michelle M.
出版: (2012)
Gamestar mechanic for dummies /
由: Cordeiro, Jacob
出版: (2014)
由: Cordeiro, Jacob
出版: (2014)
Gaming matters art, science, magic, and the computer game medium /
由: Ruggill, Judd Ethan
出版: (2011)
由: Ruggill, Judd Ethan
出版: (2011)
Early modernity and video games /
出版: (2014)
出版: (2014)
Game development 2042 : the future of game design, development, and publishing /
由: Fields, Tim
出版: (2023)
由: Fields, Tim
出版: (2023)
Gaming essays on algorithmic culture /
由: Galloway, Alexander R., 1974-
出版: (2006)
由: Galloway, Alexander R., 1974-
出版: (2006)
Construct game development beginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct /
由: Bigelow, Daven
出版: (2012)
由: Bigelow, Daven
出版: (2012)
Game development with Three.js /
由: Sukin, Isaac
出版: (2013)
由: Sukin, Isaac
出版: (2013)
Video game worlds working at play in the culture of Everquest /
由: Rowlands, Timothy
出版: (2012)
由: Rowlands, Timothy
出版: (2012)
The ethics of computer games
由: Sicart, Miguel, 1978-
出版: (2009)
由: Sicart, Miguel, 1978-
出版: (2009)
Games and rules : game mechanics for the "Magic Circle" /
出版: (2019)
出版: (2019)
Introduction to game development
出版: (2009)
出版: (2009)
Game development with Unity
由: Menard, Michelle
出版: (2012)
由: Menard, Michelle
出版: (2012)
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples /
由: DeLucas, Matthew
出版: (2014)
由: DeLucas, Matthew
出版: (2014)
Time and space in video games : a cognitive-formalist approach /
由: Alvarez Igarzabal, Federico
出版: (2019)
由: Alvarez Igarzabal, Federico
出版: (2019)
The game producers handbook
由: Irish, Dan
出版: (2005)
由: Irish, Dan
出版: (2005)
Game level design
由: Byrne, Edward, 1975-
出版: (2005)
由: Byrne, Edward, 1975-
出版: (2005)
Challenges for game designers
由: Brathwaite, Brenda
出版: (2008)
由: Brathwaite, Brenda
出版: (2008)
Unity game development essentials
由: Goldstone, Will
出版: (2009)
由: Goldstone, Will
出版: (2009)
Virtual ascendance : video games and the remaking of reality /
由: Griffiths, Devin C.
出版: (2013)
由: Griffiths, Devin C.
出版: (2013)
Beyond game design nine steps towards creating better video games /
出版: (2009)
出版: (2009)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
由: Lang, Christophe
出版: (2011)
由: Lang, Christophe
出版: (2011)
Video games, crime and next-gen deviance : reorienting the debate /
出版: (2020)
出版: (2020)
David Perry on game design a brainstorming toolbox /
由: Perry, David
出版: (2009)
由: Perry, David
出版: (2009)
相似书籍
-
Unreal development kit game design cookbook over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] /
由: Mooney, Thomas
出版: (2012) -
Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] /
由: Pierce, Gregory
出版: (2012) -
Thinking about video games : interviews with the experts /
由: Heineman, David S.
出版: (2015) -
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
由: Trengrove, Ben
出版: (2015) -
Construct 2 game development by example /
由: Bura, John
出版: (2014)