Unity iOS game development beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] /
Saved in:
Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Olton Birmingham [England] :
Packt Pub.,
2012.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000 a 4500 | ||
---|---|---|---|
001 | 0000146373 | ||
005 | 20171002062031.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120317s2012 enka sf 001 0 eng d | ||
020 | |z 9781849690409 | ||
020 | |z 9781849690416 (e-book) | ||
035 | |a (CaPaEBR)ebr10537863 | ||
035 | |a (OCoLC)787844574 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.15 |b .P54 2012eb |
100 | 1 | |a Pierce, Gregory. | |
245 | 1 | 0 | |a Unity iOS game development |h [electronic resource] : |b beginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] / |c Gregory Pierce. |
260 | |a Olton Birmingham [England] : |b Packt Pub., |c 2012. | ||
300 | |a vi, 299 p. : |b ill. (some col.) | ||
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2011. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Mobile games |v Handbooks, manuals, etc. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10537863 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 135522 |d 135522 |