Expressive processing digital fictions, computer games, and software studies /
Furkejuvvon:
Váldodahkki: | |
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Searvvušdahkki: | |
Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Cambridge, Mass. :
MIT Press,
c2009.
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Ráidu: | Software studies (Cambridge, Mass.)
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Fáttát: | |
Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
Fáddágilkorat: |
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|
Sisdoallologahallan:
- Introduction
- The Eliza effect
- Computer game fictions
- Making models
- The tale-spin effect
- Character and author intelligence
- Authoring systems
- The SimCity effect
- Playable language and nonsimulative processes
- Conclusion
- Afterword.