Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
Saved in:
主要作者: | Creighton, Ryan Henson |
---|---|
企業作者: | ebrary, Inc |
格式: | 電子 電子書 |
語言: | 英语 |
出版: |
Birmingham, UK :
Packt Pub.,
2011.
|
主題: | |
在線閱讀: | An electronic book accessible through the World Wide Web; click to view |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
相似書籍
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
由: Creighton, Ryan Henson
出版: (2010)
由: Creighton, Ryan Henson
出版: (2010)
Practical game development with unity and blender /
由: Thorn, Alan
出版: (2015)
由: Thorn, Alan
出版: (2015)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
由: Gerasimov, Volodymyr
出版: (2012)
由: Gerasimov, Volodymyr
出版: (2012)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
由: Finnegan, Thomas
出版: (2013)
由: Finnegan, Thomas
出版: (2013)
ShaderX3 advanced rendering with DirectX and OpenGL /
出版: (2005)
出版: (2005)
Mathematics for 3D game programming and computer graphics
由: Lengyel, Eric
出版: (2012)
由: Lengyel, Eric
出版: (2012)
Mathematics for 3D game programming and computer graphics
由: Lengyel, Eric
出版: (2004)
由: Lengyel, Eric
出版: (2004)
3D game programming all in one
由: Finney, Kenneth C.
出版: (2007)
由: Finney, Kenneth C.
出版: (2007)
Awesome 3D game development no programming required /
由: Crooks, Clayton E.
出版: (2004)
由: Crooks, Clayton E.
出版: (2004)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
由: James, Sean
出版: (2010)
由: James, Sean
出版: (2010)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
由: Feinstein, Doron
出版: (2013)
由: Feinstein, Doron
出版: (2013)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
由: Wittayabundit, Jate
出版: (2014)
由: Wittayabundit, Jate
出版: (2014)
Unity 4.x game development by example beginner's guide /
由: Creighton, Ryan Henson
出版: (2013)
由: Creighton, Ryan Henson
出版: (2013)
3D game art f/x & design /
由: Ahearn, Luke
出版: (2001)
由: Ahearn, Luke
出版: (2001)
3D computer graphics /
由: Watt, Alan H., 1942-
出版: (2000)
由: Watt, Alan H., 1942-
出版: (2000)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
由: Hillar, Gastón C.
出版: (2009)
由: Hillar, Gastón C.
出版: (2009)
Foundations of 3D computer graphics
由: Gortler, Steven J. (Steven Jacob), 1966-
出版: (2012)
由: Gortler, Steven J. (Steven Jacob), 1966-
出版: (2012)
Beginning Direct3D game programming
由: Engel, Wolfgang F.
出版: (2001)
由: Engel, Wolfgang F.
出版: (2001)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
由: Lang, Christophe
出版: (2011)
由: Lang, Christophe
出版: (2011)
Video game spaces image, play, and structure in 3D game worlds /
由: Nitsche, Michael, 1968-
出版: (2008)
由: Nitsche, Michael, 1968-
出版: (2008)
The gmax handbook
由: Crooks, Clayton E.
出版: (2003)
由: Crooks, Clayton E.
出版: (2003)
Building 3D models with modo 701 /
由: Jimenez Garcia, Juan
出版: (2013)
由: Jimenez Garcia, Juan
出版: (2013)
Real-time 3D terrain engines using C++ and and DirectX 9
由: Snook, Greg (Gregory)
出版: (2003)
由: Snook, Greg (Gregory)
出版: (2003)
The game artist's guide to Maya
由: McKinley, Michael (Michael T.)
出版: (2005)
由: McKinley, Michael (Michael T.)
出版: (2005)
Blender 3D 2.49 architecture, buildings, and scenery /
由: Brito, Allan
出版: (2010)
由: Brito, Allan
出版: (2010)
Mastering digital 2D and 3D art
由: Pardew, Les
出版: (2005)
由: Pardew, Les
出版: (2005)
Point-based graphics
出版: (2007)
出版: (2007)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
由: Kerger, Felix
出版: (2010)
由: Kerger, Felix
出版: (2010)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
由: Brito, Allan
出版: (2009)
由: Brito, Allan
出版: (2009)
Focus on 2D in direct3D
由: Pazera, Ernest
出版: (2002)
由: Pazera, Ernest
出版: (2002)
Mobile 3D graphics with OpenGL ES and M3G /
出版: (2008)
出版: (2008)
ZBrush professional tips and techniques
由: Gaboury, Paul R.
出版: (2012)
由: Gaboury, Paul R.
出版: (2012)
Secrets of ZBrush experts tips, techniques, and insights for users of all abilities /
由: Wise, Daryl
出版: (2012)
由: Wise, Daryl
出版: (2012)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
由: McCallum, M. D.
出版: (2011)
由: McCallum, M. D.
出版: (2011)
The Carrara Studio 3 handbook
由: De la Flor, Mike
出版: (2004)
由: De la Flor, Mike
出版: (2004)
Mobile graphics 3D SoC from algorithm to chip /
出版: (2010)
出版: (2010)
The Official Blender gamekit interactive 3D for artists /
由: Roosendaal, Ton
出版: (2003)
由: Roosendaal, Ton
出版: (2003)
Getting started with Lumion 3D /
由: Cardoso, Ciro
出版: (2013)
由: Cardoso, Ciro
出版: (2013)
Architectural design with SketchUp : 3d modeling, extensions, bim, rendering, making and scripting /
由: Schreyer, Alexander (Alexander C.)
出版: (2016)
由: Schreyer, Alexander (Alexander C.)
出版: (2016)
Blender 3D architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery /
由: Brito, Allan
出版: (2008)
由: Brito, Allan
出版: (2008)
相似書籍
-
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
由: Creighton, Ryan Henson
出版: (2010) -
Practical game development with unity and blender /
由: Thorn, Alan
出版: (2015) -
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
由: Gerasimov, Volodymyr
出版: (2012) -
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
由: Finnegan, Thomas
出版: (2013) -
ShaderX3 advanced rendering with DirectX and OpenGL /
出版: (2005)