3ds Max 2012 bible
I tiakina i:
Kaituhi matua: | |
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Kaituhi rangatōpū: | |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Indianapolis, Ind. :
Wiley,
2011.
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Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- pt. 1. Getting started with 3ds Max
- pt. 2. Working with objects
- pt. 3. Modeling basics
- pt. 4. Materials, cameras, and lighting basics
- pt. 5. Animation and rendering basics
- pt. 6. Advanced modeling
- pt. 7. Advanced materials
- pt. 8. Advanced animation techniques
- pt. 9. Working with characters
- pt. 10. Dynamic animation
- pt. 11. Advanced lighting and rendering.