Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
I tiakina i:
Kaituhi matua: | Lang, Christophe |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Birmingham U.K. :
Packt Open Source,
2011.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2007)
mā: Finney, Kenneth C.
I whakaputaina: (2007)
Video game spaces image, play, and structure in 3D game worlds /
mā: Nitsche, Michael, 1968-
I whakaputaina: (2008)
mā: Nitsche, Michael, 1968-
I whakaputaina: (2008)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
mā: Hillar, Gastón C.
I whakaputaina: (2009)
mā: Hillar, Gastón C.
I whakaputaina: (2009)
Awesome 3D game development no programming required /
mā: Crooks, Clayton E.
I whakaputaina: (2004)
mā: Crooks, Clayton E.
I whakaputaina: (2004)
Beginning Direct3D game programming
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
mā: Finnegan, Thomas
I whakaputaina: (2013)
mā: Finnegan, Thomas
I whakaputaina: (2013)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
mā: Gerasimov, Volodymyr
I whakaputaina: (2012)
mā: Gerasimov, Volodymyr
I whakaputaina: (2012)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2004)
mā: Lengyel, Eric
I whakaputaina: (2004)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2012)
mā: Lengyel, Eric
I whakaputaina: (2012)
3D displays
mā: Lueder, Ernst, 1932-
I whakaputaina: (2012)
mā: Lueder, Ernst, 1932-
I whakaputaina: (2012)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
mā: James, Sean
I whakaputaina: (2010)
mā: James, Sean
I whakaputaina: (2010)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
mā: Feinstein, Doron
I whakaputaina: (2013)
mā: Feinstein, Doron
I whakaputaina: (2013)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
mā: Kerger, Felix
I whakaputaina: (2010)
mā: Kerger, Felix
I whakaputaina: (2010)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
mā: Nygard, Paul
I whakaputaina: (2012)
mā: Nygard, Paul
I whakaputaina: (2012)
3D video : from capture to diffusion /
I whakaputaina: (2013)
I whakaputaina: (2013)
3D computer graphics /
mā: Watt, Alan H., 1942-
I whakaputaina: (2000)
mā: Watt, Alan H., 1942-
I whakaputaina: (2000)
Practical game development with unity and blender /
mā: Thorn, Alan
I whakaputaina: (2015)
mā: Thorn, Alan
I whakaputaina: (2015)
Foundations of 3D computer graphics
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012)
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012)
Getting started with Lumion 3D /
mā: Cardoso, Ciro
I whakaputaina: (2013)
mā: Cardoso, Ciro
I whakaputaina: (2013)
3D game art f/x & design /
mā: Ahearn, Luke
I whakaputaina: (2001)
mā: Ahearn, Luke
I whakaputaina: (2001)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
mā: Wittayabundit, Jate
I whakaputaina: (2014)
mā: Wittayabundit, Jate
I whakaputaina: (2014)
3D online multimedia & games processing, transmission and visualization /
I whakaputaina: (2008)
I whakaputaina: (2008)
The gmax handbook
mā: Crooks, Clayton E.
I whakaputaina: (2003)
mā: Crooks, Clayton E.
I whakaputaina: (2003)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
mā: McCallum, M. D.
I whakaputaina: (2011)
mā: McCallum, M. D.
I whakaputaina: (2011)
Away3D 3.6 essentials take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D /
mā: Casperson, Matthew
I whakaputaina: (2011)
mā: Casperson, Matthew
I whakaputaina: (2011)
Real-time 3D terrain engines using C++ and and DirectX 9
mā: Snook, Greg (Gregory)
I whakaputaina: (2003)
mā: Snook, Greg (Gregory)
I whakaputaina: (2003)
Focus on 2D in direct3D
mā: Pazera, Ernest
I whakaputaina: (2002)
mā: Pazera, Ernest
I whakaputaina: (2002)
Game work language, power, and computer game culture /
mā: McAllister, Ken S., 1966-
I whakaputaina: (2004)
mā: McAllister, Ken S., 1966-
I whakaputaina: (2004)
The MEL companion Maya scripting for 3D artists /
mā: Stripinis, David
I whakaputaina: (2003)
mā: Stripinis, David
I whakaputaina: (2003)
Vue 7 beyond the basics /
mā: Schrand, Richard
I whakaputaina: (2009)
mā: Schrand, Richard
I whakaputaina: (2009)
Blender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /
mā: Fisher, Gordon F.
I whakaputaina: (2012)
mā: Fisher, Gordon F.
I whakaputaina: (2012)
Building 3D models with modo 701 /
mā: Jimenez Garcia, Juan
I whakaputaina: (2013)
mā: Jimenez Garcia, Juan
I whakaputaina: (2013)
Introduction to 3D data modeling with ArcGIS 3D analyst and Google earth /
mā: Kennedy, Heather
I whakaputaina: (2009)
mā: Kennedy, Heather
I whakaputaina: (2009)
Mastering digital 2D and 3D art
mā: Pardew, Les
I whakaputaina: (2005)
mā: Pardew, Les
I whakaputaina: (2005)
The game artist's guide to Maya
mā: McKinley, Michael (Michael T.)
I whakaputaina: (2005)
mā: McKinley, Michael (Michael T.)
I whakaputaina: (2005)
ShaderX3 advanced rendering with DirectX and OpenGL /
I whakaputaina: (2005)
I whakaputaina: (2005)
Alice 3 cookbook 79 recipes to harness the power of Alice 3 for teaching students to build attractive and interactive 3D scenes and videos /
mā: Olsen, Vanesa S.
I whakaputaina: (2011)
mā: Olsen, Vanesa S.
I whakaputaina: (2011)
The Carrara Studio 3 handbook
mā: De la Flor, Mike
I whakaputaina: (2004)
mā: De la Flor, Mike
I whakaputaina: (2004)
Ngā tūemi rite
-
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2007) -
Video game spaces image, play, and structure in 3D game worlds /
mā: Nitsche, Michael, 1968-
I whakaputaina: (2008) -
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
mā: Hillar, Gastón C.
I whakaputaina: (2009) -
Awesome 3D game development no programming required /
mā: Crooks, Clayton E.
I whakaputaina: (2004) -
Beginning Direct3D game programming
mā: Engel, Wolfgang F.
I whakaputaina: (2001)