Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
Gardado en:
Autor Principal: | Lang, Christophe |
---|---|
Autor Corporativo: | ebrary, Inc |
Formato: | Electrónico eBook |
Idioma: | inglés |
Publicado: |
Birmingham U.K. :
Packt Open Source,
2011.
|
Subjects: | |
Acceso en liña: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!
|
Títulos similares
3D game programming all in one
por: Finney, Kenneth C.
Publicado: (2007)
por: Finney, Kenneth C.
Publicado: (2007)
Video game spaces image, play, and structure in 3D game worlds /
por: Nitsche, Michael, 1968-
Publicado: (2008)
por: Nitsche, Michael, 1968-
Publicado: (2008)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
por: Hillar, Gastón C.
Publicado: (2009)
por: Hillar, Gastón C.
Publicado: (2009)
Awesome 3D game development no programming required /
por: Crooks, Clayton E.
Publicado: (2004)
por: Crooks, Clayton E.
Publicado: (2004)
Beginning Direct3D game programming
por: Engel, Wolfgang F.
Publicado: (2001)
por: Engel, Wolfgang F.
Publicado: (2001)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
por: Finnegan, Thomas
Publicado: (2013)
por: Finnegan, Thomas
Publicado: (2013)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
por: Gerasimov, Volodymyr
Publicado: (2012)
por: Gerasimov, Volodymyr
Publicado: (2012)
Mathematics for 3D game programming and computer graphics
por: Lengyel, Eric
Publicado: (2004)
por: Lengyel, Eric
Publicado: (2004)
Mathematics for 3D game programming and computer graphics
por: Lengyel, Eric
Publicado: (2012)
por: Lengyel, Eric
Publicado: (2012)
3D displays
por: Lueder, Ernst, 1932-
Publicado: (2012)
por: Lueder, Ernst, 1932-
Publicado: (2012)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
por: Creighton, Ryan Henson
Publicado: (2011)
por: Creighton, Ryan Henson
Publicado: (2011)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
por: James, Sean
Publicado: (2010)
por: James, Sean
Publicado: (2010)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
por: Feinstein, Doron
Publicado: (2013)
por: Feinstein, Doron
Publicado: (2013)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
por: Kerger, Felix
Publicado: (2010)
por: Kerger, Felix
Publicado: (2010)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
por: Creighton, Ryan Henson
Publicado: (2010)
por: Creighton, Ryan Henson
Publicado: (2010)
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
por: Nygard, Paul
Publicado: (2012)
por: Nygard, Paul
Publicado: (2012)
3D video : from capture to diffusion /
Publicado: (2013)
Publicado: (2013)
3D computer graphics /
por: Watt, Alan H., 1942-
Publicado: (2000)
por: Watt, Alan H., 1942-
Publicado: (2000)
Practical game development with unity and blender /
por: Thorn, Alan
Publicado: (2015)
por: Thorn, Alan
Publicado: (2015)
Foundations of 3D computer graphics
por: Gortler, Steven J. (Steven Jacob), 1966-
Publicado: (2012)
por: Gortler, Steven J. (Steven Jacob), 1966-
Publicado: (2012)
Getting started with Lumion 3D /
por: Cardoso, Ciro
Publicado: (2013)
por: Cardoso, Ciro
Publicado: (2013)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
por: Wittayabundit, Jate
Publicado: (2014)
por: Wittayabundit, Jate
Publicado: (2014)
3D game art f/x & design /
por: Ahearn, Luke
Publicado: (2001)
por: Ahearn, Luke
Publicado: (2001)
3D online multimedia & games processing, transmission and visualization /
Publicado: (2008)
Publicado: (2008)
The gmax handbook
por: Crooks, Clayton E.
Publicado: (2003)
por: Crooks, Clayton E.
Publicado: (2003)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
por: McCallum, M. D.
Publicado: (2011)
por: McCallum, M. D.
Publicado: (2011)
Away3D 3.6 essentials take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D /
por: Casperson, Matthew
Publicado: (2011)
por: Casperson, Matthew
Publicado: (2011)
Real-time 3D terrain engines using C++ and and DirectX 9
por: Snook, Greg (Gregory)
Publicado: (2003)
por: Snook, Greg (Gregory)
Publicado: (2003)
Focus on 2D in direct3D
por: Pazera, Ernest
Publicado: (2002)
por: Pazera, Ernest
Publicado: (2002)
Game work language, power, and computer game culture /
por: McAllister, Ken S., 1966-
Publicado: (2004)
por: McAllister, Ken S., 1966-
Publicado: (2004)
The MEL companion Maya scripting for 3D artists /
por: Stripinis, David
Publicado: (2003)
por: Stripinis, David
Publicado: (2003)
Vue 7 beyond the basics /
por: Schrand, Richard
Publicado: (2009)
por: Schrand, Richard
Publicado: (2009)
Blender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /
por: Fisher, Gordon F.
Publicado: (2012)
por: Fisher, Gordon F.
Publicado: (2012)
Building 3D models with modo 701 /
por: Jimenez Garcia, Juan
Publicado: (2013)
por: Jimenez Garcia, Juan
Publicado: (2013)
Introduction to 3D data modeling with ArcGIS 3D analyst and Google earth /
por: Kennedy, Heather
Publicado: (2009)
por: Kennedy, Heather
Publicado: (2009)
Mastering digital 2D and 3D art
por: Pardew, Les
Publicado: (2005)
por: Pardew, Les
Publicado: (2005)
The game artist's guide to Maya
por: McKinley, Michael (Michael T.)
Publicado: (2005)
por: McKinley, Michael (Michael T.)
Publicado: (2005)
ShaderX3 advanced rendering with DirectX and OpenGL /
Publicado: (2005)
Publicado: (2005)
Alice 3 cookbook 79 recipes to harness the power of Alice 3 for teaching students to build attractive and interactive 3D scenes and videos /
por: Olsen, Vanesa S.
Publicado: (2011)
por: Olsen, Vanesa S.
Publicado: (2011)
The Carrara Studio 3 handbook
por: De la Flor, Mike
Publicado: (2004)
por: De la Flor, Mike
Publicado: (2004)
Títulos similares
-
3D game programming all in one
por: Finney, Kenneth C.
Publicado: (2007) -
Video game spaces image, play, and structure in 3D game worlds /
por: Nitsche, Michael, 1968-
Publicado: (2008) -
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
por: Hillar, Gastón C.
Publicado: (2009) -
Awesome 3D game development no programming required /
por: Crooks, Clayton E.
Publicado: (2004) -
Beginning Direct3D game programming
por: Engel, Wolfgang F.
Publicado: (2001)