Flash game development by example build 9 classic Flash games and learn game development along the way /
I tiakina i:
| Kaituhi matua: | Feronato, Emanuele |
|---|---|
| Kaituhi rangatōpū: | ebrary, Inc |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Olton, Birmingham :
Packt Pub.,
2011.
|
| Rangatū: | Community experience distilled.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
Flash game development by example build 9 classic Flash games and learn game development along the way /
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Ngā tūemi rite
-
Flash game development by example build 9 classic Flash games and learn game development along the way /
mā: Feronato, Emanuele
I whakaputaina: (2011) -
Box2D for Flash games create amazing and realistic physics-based Flash games using Box2D /
mā: Feronato, Emanuele
I whakaputaina: (2012) -
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mā: Feronato, Emanuele
I whakaputaina: (2012) -
Flash 10 multiplayer game essentials create exciting real-time multiplayer games using Flash /
mā: Hirematada, Prashanth
I whakaputaina: (2010) -
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mā: Hirematada, Prashanth
I whakaputaina: (2010)