Newsgames journalism at play /
Saved in:
Main Author: | Bogost, Ian |
---|---|
Corporate Author: | ebrary, Inc |
Other Authors: | Ferrari, Simon, Schweizer, Bobby |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
2010.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Playing with sound a theory of interacting with sound and music in video games /
by: Collins, Karen, 1973-
Published: (2013)
by: Collins, Karen, 1973-
Published: (2013)
How to talk about videogames /
by: Bogost, Ian
Published: (2015)
by: Bogost, Ian
Published: (2015)
Video games, crime and next-gen deviance : reorienting the debate /
Published: (2020)
Published: (2020)
Persuasive games the expressive power of videogames /
by: Bogost, Ian
Published: (2007)
by: Bogost, Ian
Published: (2007)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Early modernity and video games /
Published: (2014)
Published: (2014)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Playful identities : the ludification of digital media cultures /
Published: (2015)
Published: (2015)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Ethnographies of the videogame gender, narrative and praxis /
by: Thornham, Helen
Published: (2011)
by: Thornham, Helen
Published: (2011)
BioShock and philosophy : irrational game, rational book /
Published: (2015)
Published: (2015)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Videogames and agency /
by: Bodi, Bettina
Published: (2023)
by: Bodi, Bettina
Published: (2023)
The art of failure an essay on the pain of playing video games /
by: Juul, Jesper, 1970-
Published: (2013)
by: Juul, Jesper, 1970-
Published: (2013)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Published: (2010)
Published: (2010)
Games, learning, and society learning and meaning in the digital age /
Published: (2012)
Published: (2012)
Gaming essays on algorithmic culture /
by: Galloway, Alexander R., 1974-
Published: (2006)
by: Galloway, Alexander R., 1974-
Published: (2006)
Before the crash early video game history /
Published: (2012)
Published: (2012)
The art of videogames
by: Tavinor, Grant
Published: (2009)
by: Tavinor, Grant
Published: (2009)
Time and space in video games : a cognitive-formalist approach /
by: Alvarez Igarzabal, Federico
Published: (2019)
by: Alvarez Igarzabal, Federico
Published: (2019)
Game development 2042 : the future of game design, development, and publishing /
by: Fields, Tim
Published: (2023)
by: Fields, Tim
Published: (2023)
Cheating gaining advantage in videogames /
by: Consalvo, Mia, 1969-
Published: (2007)
by: Consalvo, Mia, 1969-
Published: (2007)
Making democracy fun : how game design can empower citizens and transform politics /
by: Lerner, Josh, 1978-
Published: (2014)
by: Lerner, Josh, 1978-
Published: (2014)
The ethics of computer games
by: Sicart, Miguel, 1978-
Published: (2009)
by: Sicart, Miguel, 1978-
Published: (2009)
Codename revolution the Nintendo WII platform /
by: Jones, Steven E., 1959-
Published: (2012)
by: Jones, Steven E., 1959-
Published: (2012)
Beyond choices : the design of ethical gameplay /
by: Sicart, Miguel, 1978-
Published: (2013)
by: Sicart, Miguel, 1978-
Published: (2013)
Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit /
by: Sommer, Cody M.
Published: (2013)
by: Sommer, Cody M.
Published: (2013)
Videogames and education
by: Brown, Harry J. (Harry John), 1972-
Published: (2008)
by: Brown, Harry J. (Harry John), 1972-
Published: (2008)
Visual digital culture surface play and spectacle in new media genres /
by: Darley, Andrew
Published: (2000)
by: Darley, Andrew
Published: (2000)
Silent hill the terror engine /
by: Perron, Bernard
Published: (2012)
by: Perron, Bernard
Published: (2012)
Game design essentials
by: Mitchell, Briar Lee
Published: (2012)
by: Mitchell, Briar Lee
Published: (2012)
A casual revolution reinventing video games and their players /
by: Juul, Jesper, 1970-
Published: (2009)
by: Juul, Jesper, 1970-
Published: (2009)
David Perry on game design a brainstorming toolbox /
by: Perry, David
Published: (2009)
by: Perry, David
Published: (2009)
Playstation mobile development cookbook
by: Fleischauer, Michael
Published: (2013)
by: Fleischauer, Michael
Published: (2013)
The Legend of Zelda and philosophy I link therefore I am /
Published: (2009)
Published: (2009)
Storyplaying : agency and narrative in video games /
by: Domsch, Sebastian
Published: (2013)
by: Domsch, Sebastian
Published: (2013)
Gamestar mechanic for dummies /
by: Cordeiro, Jacob
Published: (2014)
by: Cordeiro, Jacob
Published: (2014)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
by: Subagio, Aryadi
Published: (2014)
by: Subagio, Aryadi
Published: (2014)
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
by: Trengrove, Ben
Published: (2015)
by: Trengrove, Ben
Published: (2015)
Similar Items
-
Playing with sound a theory of interacting with sound and music in video games /
by: Collins, Karen, 1973-
Published: (2013) -
How to talk about videogames /
by: Bogost, Ian
Published: (2015) -
Video games, crime and next-gen deviance : reorienting the debate /
Published: (2020) -
Persuasive games the expressive power of videogames /
by: Bogost, Ian
Published: (2007) -
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)