Panda3D 1.6 game engine beginner's guide
Saved in:
Main Author: | Mathews, David Brian |
---|---|
Corporate Author: | ebrary, Inc |
Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham, U.K. :
Packt Publishing Ltd.,
2011.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Creating game art for 3D engines
by: Strong, Brad
Published: (2008)
by: Strong, Brad
Published: (2008)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
by: Lang, Christophe
Published: (2011)
by: Lang, Christophe
Published: (2011)
XNA 4 3D game development by example beginner's guide /
by: Jaegers, Kurt
Published: (2012)
by: Jaegers, Kurt
Published: (2012)
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
by: Kusterer, Ruth
Published: (2013)
by: Kusterer, Ruth
Published: (2013)
The official guide to 3D GameStudio
by: Duggan, Michael
Published: (2007)
by: Duggan, Michael
Published: (2007)
Beginning illustration and storyboarding for games
by: Pardew, Les
Published: (2005)
by: Pardew, Les
Published: (2005)
Game character animation all in one
by: Pardew, Les
Published: (2007)
by: Pardew, Les
Published: (2007)
Beginning game art in 3DS Max 8
by: Pardew, Les
Published: (2006)
by: Pardew, Les
Published: (2006)
OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console /
by: Donovan, Jack
Published: (2014)
by: Donovan, Jack
Published: (2014)
3D game programming for teens
by: Grebler, Eric
Published: (2009)
by: Grebler, Eric
Published: (2009)
CryENGINE 3 game development eginner's guide /
by: Tracy, Sean
Published: (2012)
by: Tracy, Sean
Published: (2012)
The game artist's guide to Maya
by: McKinley, Michael (Michael T.)
Published: (2005)
by: McKinley, Michael (Michael T.)
Published: (2005)
Slick2D game development /
by: Bevilacqua, Jacob
Published: (2013)
by: Bevilacqua, Jacob
Published: (2013)
Source SDK game development essentials : develop engaging and immersive mods with source SDK /
by: Bernier, Brett
Published: (2014)
by: Bernier, Brett
Published: (2014)
Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework /
by: Stein, Johannes
Published: (2014)
by: Stein, Johannes
Published: (2014)
Professional Papervision3D
by: Lively, Michael
Published: (2010)
by: Lively, Michael
Published: (2010)
Unity 4.x game development by example beginner's guide /
by: Creighton, Ryan Henson
Published: (2013)
by: Creighton, Ryan Henson
Published: (2013)
Beginner's guide to darkBASIC game programming
by: Harbour, Jonathan
Published: (2003)
by: Harbour, Jonathan
Published: (2003)
3D game engine programming
by: Zerbst, Stefan
Published: (2004)
by: Zerbst, Stefan
Published: (2004)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
by: Mohov, Sergey
Published: (2013)
by: Mohov, Sergey
Published: (2013)
The game jam survival guide build a game in one crazy weekend and survive to tell the tale! /
by: Kaitila, Christer
Published: (2012)
by: Kaitila, Christer
Published: (2012)
ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects /
by: Scherer, Manual
Published: (2011)
by: Scherer, Manual
Published: (2011)
Real-time cinematography for games
by: Hawkins, Brian (Brian M.)
Published: (2005)
by: Hawkins, Brian (Brian M.)
Published: (2005)
Introduction to game development
Published: (2009)
Published: (2009)
Computer games learning objectives, cognitive performance and effects on development /
Published: (2010)
Published: (2010)
Multi-threaded game engine design
by: Harbour, Jonathan S.
Published: (2011)
by: Harbour, Jonathan S.
Published: (2011)
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples /
by: DeLucas, Matthew
Published: (2014)
by: DeLucas, Matthew
Published: (2014)
Game testing all in one
by: Schultz, Charles P., et al.
Published: (2005)
by: Schultz, Charles P., et al.
Published: (2005)
Beginning game graphics
by: Evry, Harry J.
Published: (2005)
by: Evry, Harry J.
Published: (2005)
Game scripting mastery
by: Varanese, Alex
Published: (2003)
by: Varanese, Alex
Published: (2003)
Game programming for teens
by: Sethi, Maneesh
Published: (2003)
by: Sethi, Maneesh
Published: (2003)
MUD game programming
by: Penton, Ron
Published: (2004)
by: Penton, Ron
Published: (2004)
Similar Items
-
Creating game art for 3D engines
by: Strong, Brad
Published: (2008) -
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
by: Lang, Christophe
Published: (2011) -
XNA 4 3D game development by example beginner's guide /
by: Jaegers, Kurt
Published: (2012) -
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
by: Kusterer, Ruth
Published: (2013) -
The official guide to 3D GameStudio
by: Duggan, Michael
Published: (2007)