Smart things ubiquitous computing user experience design /
        I tiakina i:
      
    
          | Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Hōputu: | Tāhiko īPukapuka | 
| Reo: | Ingarihi | 
| I whakaputaina: | 
        Amsterdam ; Boston :
          Morgan Kaufmann Publisher,
    
        c2010.
     | 
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view | 
| Ngā Tūtohu: | 
       Tāpirihia he Tūtohu    
     
      Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
   
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                Rārangi ihirangi: 
            
                  - Introduction: the middle of Moore's law
 - What is user experience design and who creates it?
 - Interaction metaphors
 - Information is a material
 - The Whirlpool Centralpark refrigerator : the design of an accessory port
 - Information shadows
 - Clickables : toys and information shadows
 - Devices are service avatars
 - The iPod : a service avatar
 - Applianceness
 - Roomwizard : an appliance for office society
 - Scales of experience
 - Plasma poster : unifying work cultures with a digital poster
 - Observation and ideation
 - Simulation and sketching
 - Nabaztag, an ambiguous avatar
 - Augmentations and mashups
 - Common design challenges
 - From invisible computing to everyware.