Video game spaces image, play, and structure in 3D game worlds /
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
c2008.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000105450 | ||
005 | 20171002055509.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 080502s2008 maua sb 001 0 eng d | ||
010 | |z 2008019730 | ||
020 | |z 0262141019 | ||
020 | |z 9780262141017 | ||
035 | |a (CaPaEBR)ebr10269460 | ||
035 | |a (OCoLC)316535507 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.3 |b .N58 2008eb |
082 | 0 | 4 | |a 794.8 |2 22 |
100 | 1 | |a Nitsche, Michael, |d 1968- | |
245 | 1 | 0 | |a Video game spaces |h [electronic resource] : |b image, play, and structure in 3D game worlds / |c Michael Nitsche. |
260 | |a Cambridge, Mass. : |b MIT Press, |c c2008. | ||
300 | |a viii, 305 p. : |b ill. | ||
504 | |a Includes bibliographical references and index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Video games. | |
650 | 0 | |a Three-dimensional display systems. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10269460 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 94601 |d 94601 |