Game sound an introduction to the history, theory, and practice of video game music and sound design /
Saved in:
Main Author: | Collins, Karen, 1973- |
---|---|
Corporate Author: | ebrary, Inc |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA :
MIT Press,
c2008.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
From Pac-Man to pop music interactive audio in games and new media /
Published: (2008)
Published: (2008)
Techno rebels the renegades of electronic funk /
by: Sicko, Dan
Published: (2010)
by: Sicko, Dan
Published: (2010)
Nor-tec rifa! electronic dance music from Tijuana to the world /
by: Madrid-González, Alejandro L. (Alejandro Luis)
Published: (2008)
by: Madrid-González, Alejandro L. (Alejandro Luis)
Published: (2008)
Playing with sound a theory of interacting with sound and music in video games /
by: Collins, Karen, 1973-
Published: (2013)
by: Collins, Karen, 1973-
Published: (2013)
A composer's guide to game music /
by: Phillips, Winifred
Published: (2014)
by: Phillips, Winifred
Published: (2014)
Music video and the politics of representation
by: Railton, Diane
Published: (2011)
by: Railton, Diane
Published: (2011)
Early modernity and video games /
Published: (2014)
Published: (2014)
Video thrills the radio star : Musikvideos: Geschichte, Themen, Analysen /
by: Keazor, Henry, et al.
Published: (2011)
by: Keazor, Henry, et al.
Published: (2011)
Creating music and sound for games
by: Childs, G. W.
Published: (2007)
by: Childs, G. W.
Published: (2007)
Thinking about video games : interviews with the experts /
by: Heineman, David S.
Published: (2015)
by: Heineman, David S.
Published: (2015)
Beyond game design nine steps towards creating better video games /
Published: (2009)
Published: (2009)
Video game worlds working at play in the culture of Everquest /
by: Rowlands, Timothy
Published: (2012)
by: Rowlands, Timothy
Published: (2012)
Before the crash early video game history /
Published: (2012)
Published: (2012)
Gaming matters art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Innovation and marketing in the video game industry avoiding the performance trap /
by: Wesley, David T. A.
Published: (2010)
by: Wesley, David T. A.
Published: (2010)
Video game optimization
by: Garney, Ben
Published: (2011)
by: Garney, Ben
Published: (2011)
Game development 2042 : the future of game design, development, and publishing /
by: Fields, Tim
Published: (2023)
by: Fields, Tim
Published: (2023)
Gaming essays on algorithmic culture /
by: Galloway, Alexander R., 1974-
Published: (2006)
by: Galloway, Alexander R., 1974-
Published: (2006)
Playing games in school : video games and simulations for primary and secondary education /
Published: (2010)
Published: (2010)
Time and space in video games : a cognitive-formalist approach /
by: Alvarez Igarzabal, Federico
Published: (2019)
by: Alvarez Igarzabal, Federico
Published: (2019)
Game after : a cultural study of video game afterlife /
by: Guins, Raiford
Published: (2014)
by: Guins, Raiford
Published: (2014)
Game design essentials
by: Mitchell, Briar Lee
Published: (2012)
by: Mitchell, Briar Lee
Published: (2012)
Games and bereavement : how video games represent attachment, loss, and grief /
by: Harrer, Sabine, 1984-
Published: (2019)
by: Harrer, Sabine, 1984-
Published: (2019)
Virtual ascendance : video games and the remaking of reality /
by: Griffiths, Devin C.
Published: (2013)
by: Griffiths, Devin C.
Published: (2013)
Games of empire global capitalism and video games /
by: Dyer-Witheford, Nick, 1951-
Published: (2009)
by: Dyer-Witheford, Nick, 1951-
Published: (2009)
The ethics of computer games
by: Sicart, Miguel, 1978-
Published: (2009)
by: Sicart, Miguel, 1978-
Published: (2009)
Unity game development essentials
by: Goldstone, Will
Published: (2009)
by: Goldstone, Will
Published: (2009)
Beginning game level design
by: Feil, John
Published: (2005)
by: Feil, John
Published: (2005)
Game level design
by: Byrne, Edward, 1975-
Published: (2005)
by: Byrne, Edward, 1975-
Published: (2005)
Games, learning, and society learning and meaning in the digital age /
Published: (2012)
Published: (2012)
Folk music and modern sound
Published: (1982)
Published: (1982)
Digital Gaming and the Advertising Landscape /
by: Hera, Teresa de la
Published: (2020)
by: Hera, Teresa de la
Published: (2020)
The sound of innovation : Stanford and the computer music revolution /
by: Nelson, Andrew J.
Published: (2015)
by: Nelson, Andrew J.
Published: (2015)
Video games, crime and next-gen deviance : reorienting the debate /
Published: (2020)
Published: (2020)
AI and artificial life in video games
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
Selling sounds the commercial revolution in American music /
by: Suisman, David
Published: (2009)
by: Suisman, David
Published: (2009)
Introduction to game AI
by: Kirby, Neil
Published: (2011)
by: Kirby, Neil
Published: (2011)
Understanding the art of sound organization
by: Landy, Leigh, 1951-
Published: (2007)
by: Landy, Leigh, 1951-
Published: (2007)
Game development with Unity
by: Menard, Michelle
Published: (2012)
by: Menard, Michelle
Published: (2012)
Works of game : on the aesthetics of games and art /
by: Sharp, John, 1967-
Published: (2015)
by: Sharp, John, 1967-
Published: (2015)
Similar Items
-
From Pac-Man to pop music interactive audio in games and new media /
Published: (2008) -
Techno rebels the renegades of electronic funk /
by: Sicko, Dan
Published: (2010) -
Nor-tec rifa! electronic dance music from Tijuana to the world /
by: Madrid-González, Alejandro L. (Alejandro Luis)
Published: (2008) -
Playing with sound a theory of interacting with sound and music in video games /
by: Collins, Karen, 1973-
Published: (2013) -
A composer's guide to game music /
by: Phillips, Winifred
Published: (2014)