AI and artificial life in video games
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston :
Charles River Media/Cengage Technology,
2008.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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MARC
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001 | 0000102557 | ||
005 | 20171002055331.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 071012s2008 maua sb 001 0 eng d | ||
010 | |z 2007939377 | ||
020 | |z 1584505583 | ||
020 | |z 9781584505587 | ||
035 | |a (CaPaEBR)ebr10251044 | ||
035 | |a (OCoLC)560626750 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.15 |b .L43 2008eb |
082 | 0 | 4 | |a 794.8 |2 22 |
100 | 1 | |a Lecky-Thompson, Guy W. | |
245 | 1 | 0 | |a AI and artificial life in video games |h [electronic resource] / |c Guy W. Lecky-Thompson. |
260 | |a Boston : |b Charles River Media/Cengage Technology, |c 2008. | ||
300 | |a xv, 332 p. : |b ill. | ||
504 | |a Includes bibliographical references and index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games. | |
650 | 0 | |a Artificial intelligence. | |
650 | 0 | |a Video games |x Design. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10251044 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 91709 |d 91709 |