Play between worlds exploring online game culture /
Sábháilte in:
Príomhchruthaitheoir: | Taylor, T. L. |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge, Mass. :
MIT Press,
c2006.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
The evolution of fantasy role-playing games
de réir: Tresca, Michael J.
Foilsithe / Cruthaithe: (2010)
de réir: Tresca, Michael J.
Foilsithe / Cruthaithe: (2010)
Communities of play emergent cultures in multiplayer games and virtual worlds /
de réir: Pearce, Celia
Foilsithe / Cruthaithe: (2009)
de réir: Pearce, Celia
Foilsithe / Cruthaithe: (2009)
Social exclusion, power and video game play new research in digital media and technology /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Rollespil i æstetisk, pædagogisk og kulturel sammenhæng /
Foilsithe / Cruthaithe: (2006)
Foilsithe / Cruthaithe: (2006)
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
de réir: Laycock, Joseph, 1980-
Foilsithe / Cruthaithe: (2015)
de réir: Laycock, Joseph, 1980-
Foilsithe / Cruthaithe: (2015)
Play redux the form of computer games /
de réir: Myers, David
Foilsithe / Cruthaithe: (2010)
de réir: Myers, David
Foilsithe / Cruthaithe: (2010)
Play Redux : The Form of Computer Games /
de réir: Myers, David, 1953-
Foilsithe / Cruthaithe: (2010)
de réir: Myers, David, 1953-
Foilsithe / Cruthaithe: (2010)
Playing with virtuality : theories and methods of computer game studies /
Foilsithe / Cruthaithe: (2013)
Foilsithe / Cruthaithe: (2013)
Synthetic worlds the business and culture of online games /
de réir: Castronova, Edward
Foilsithe / Cruthaithe: (2005)
de réir: Castronova, Edward
Foilsithe / Cruthaithe: (2005)
Let's play : games around the world /
de réir: Morton, Tami
Foilsithe / Cruthaithe: (2004)
de réir: Morton, Tami
Foilsithe / Cruthaithe: (2004)
Storyplaying : agency and narrative in video games /
de réir: Domsch, Sebastian
Foilsithe / Cruthaithe: (2013)
de réir: Domsch, Sebastian
Foilsithe / Cruthaithe: (2013)
Literary gaming /
de réir: Ensslin, Astrid
Foilsithe / Cruthaithe: (2014)
de réir: Ensslin, Astrid
Foilsithe / Cruthaithe: (2014)
Game cultures computer games as new media /
de réir: Dovey, Jon
Foilsithe / Cruthaithe: (2006)
de réir: Dovey, Jon
Foilsithe / Cruthaithe: (2006)
The place of play toys and digital culture /
de réir: Lauwaert, Maaike
Foilsithe / Cruthaithe: (2009)
de réir: Lauwaert, Maaike
Foilsithe / Cruthaithe: (2009)
Korea's online gaming empire
de réir: Jin, Dal Yong, 1964-
Foilsithe / Cruthaithe: (2010)
de réir: Jin, Dal Yong, 1964-
Foilsithe / Cruthaithe: (2010)
Video game worlds working at play in the culture of Everquest /
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
Playful identities : the ludification of digital media cultures /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Playful identities : the ludification of digital media cultures /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Gaming at the edge : sexuality and gender at the margins of gamer culture /
de réir: Shaw, Adrienne, 1983-
Foilsithe / Cruthaithe: (2014)
de réir: Shaw, Adrienne, 1983-
Foilsithe / Cruthaithe: (2014)
RuneScape gold strategy guide : the unofficial guide to making millions in the RuneScape MMORPG /
de réir: Harrison, Lesley
Foilsithe / Cruthaithe: (2012)
de réir: Harrison, Lesley
Foilsithe / Cruthaithe: (2012)
The game culture reader /
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
World of Warcraft gold strategy guide the comprehensive guide to making gold in World of Warcraft, packed with the latest tips and strategies, designed to make you millions /
de réir: Dekker, Eric
Foilsithe / Cruthaithe: (2013)
de réir: Dekker, Eric
Foilsithe / Cruthaithe: (2013)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
More than a game the computer game as fictional form /
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
More than a game the computer game as fictional form /
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
Game work language, power, and computer game culture /
de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
Gaming essays on algorithmic culture /
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
Visual digital culture surface play and spectacle in new media genres /
de réir: Darley, Andrew
Foilsithe / Cruthaithe: (2000)
de réir: Darley, Andrew
Foilsithe / Cruthaithe: (2000)
Virtual ascendance : video games and the remaking of reality /
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
Early modernity and video games /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
Games and rules : game mechanics for the "Magic Circle" /
Foilsithe / Cruthaithe: (2019)
Foilsithe / Cruthaithe: (2019)
Games of empire global capitalism and video games /
de réir: Dyer-Witheford, Nick, 1951-
Foilsithe / Cruthaithe: (2009)
de réir: Dyer-Witheford, Nick, 1951-
Foilsithe / Cruthaithe: (2009)
Gaming lives in the twenty-first century literate connections /
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Digital culture, play, and identity a World of Warcraft reader /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
Game after : a cultural study of video game afterlife /
de réir: Guins, Raiford
Foilsithe / Cruthaithe: (2014)
de réir: Guins, Raiford
Foilsithe / Cruthaithe: (2014)
Gameplay mode war, simulation, and technoculture /
de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
Gaming matters art, science, magic, and the computer game medium /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
A theory of fun for game design
de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
Before the crash early video game history /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Cultures of computer game concerns : the child across families, law, science and industry /
Foilsithe / Cruthaithe: (2018)
Foilsithe / Cruthaithe: (2018)
Míreanna comhchosúla
-
The evolution of fantasy role-playing games
de réir: Tresca, Michael J.
Foilsithe / Cruthaithe: (2010) -
Communities of play emergent cultures in multiplayer games and virtual worlds /
de réir: Pearce, Celia
Foilsithe / Cruthaithe: (2009) -
Social exclusion, power and video game play new research in digital media and technology /
Foilsithe / Cruthaithe: (2012) -
Rollespil i æstetisk, pædagogisk og kulturel sammenhæng /
Foilsithe / Cruthaithe: (2006) -
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
de réir: Laycock, Joseph, 1980-
Foilsithe / Cruthaithe: (2015)