Play between worlds exploring online game culture /
I tiakina i:
Kaituhi matua: | Taylor, T. L. |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Cambridge, Mass. :
MIT Press,
c2006.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
The evolution of fantasy role-playing games
mā: Tresca, Michael J.
I whakaputaina: (2010)
mā: Tresca, Michael J.
I whakaputaina: (2010)
Communities of play emergent cultures in multiplayer games and virtual worlds /
mā: Pearce, Celia
I whakaputaina: (2009)
mā: Pearce, Celia
I whakaputaina: (2009)
Social exclusion, power and video game play new research in digital media and technology /
I whakaputaina: (2012)
I whakaputaina: (2012)
Rollespil i æstetisk, pædagogisk og kulturel sammenhæng /
I whakaputaina: (2006)
I whakaputaina: (2006)
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
mā: Laycock, Joseph, 1980-
I whakaputaina: (2015)
mā: Laycock, Joseph, 1980-
I whakaputaina: (2015)
Play redux the form of computer games /
mā: Myers, David
I whakaputaina: (2010)
mā: Myers, David
I whakaputaina: (2010)
Play Redux : The Form of Computer Games /
mā: Myers, David, 1953-
I whakaputaina: (2010)
mā: Myers, David, 1953-
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Playing with virtuality : theories and methods of computer game studies /
I whakaputaina: (2013)
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Synthetic worlds the business and culture of online games /
mā: Castronova, Edward
I whakaputaina: (2005)
mā: Castronova, Edward
I whakaputaina: (2005)
Let's play : games around the world /
mā: Morton, Tami
I whakaputaina: (2004)
mā: Morton, Tami
I whakaputaina: (2004)
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mā: Domsch, Sebastian
I whakaputaina: (2013)
mā: Domsch, Sebastian
I whakaputaina: (2013)
Literary gaming /
mā: Ensslin, Astrid
I whakaputaina: (2014)
mā: Ensslin, Astrid
I whakaputaina: (2014)
Game cultures computer games as new media /
mā: Dovey, Jon
I whakaputaina: (2006)
mā: Dovey, Jon
I whakaputaina: (2006)
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mā: Lauwaert, Maaike
I whakaputaina: (2009)
mā: Lauwaert, Maaike
I whakaputaina: (2009)
Korea's online gaming empire
mā: Jin, Dal Yong, 1964-
I whakaputaina: (2010)
mā: Jin, Dal Yong, 1964-
I whakaputaina: (2010)
Video game worlds working at play in the culture of Everquest /
mā: Rowlands, Timothy
I whakaputaina: (2012)
mā: Rowlands, Timothy
I whakaputaina: (2012)
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I whakaputaina: (2015)
I whakaputaina: (2015)
Playful identities : the ludification of digital media cultures /
I whakaputaina: (2015)
I whakaputaina: (2015)
Gaming at the edge : sexuality and gender at the margins of gamer culture /
mā: Shaw, Adrienne, 1983-
I whakaputaina: (2014)
mā: Shaw, Adrienne, 1983-
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mā: Harrison, Lesley
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mā: Ouellette, Marc A.
I whakaputaina: (2013)
mā: Ouellette, Marc A.
I whakaputaina: (2013)
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mā: Dekker, Eric
I whakaputaina: (2013)
mā: Dekker, Eric
I whakaputaina: (2013)
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I whakaputaina: (2010)
I whakaputaina: (2010)
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mā: Atkins, Barry
I whakaputaina: (2003)
mā: Atkins, Barry
I whakaputaina: (2003)
More than a game the computer game as fictional form /
mā: Atkins, Barry
I whakaputaina: (2003)
mā: Atkins, Barry
I whakaputaina: (2003)
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mā: McAllister, Ken S., 1966-
I whakaputaina: (2004)
mā: McAllister, Ken S., 1966-
I whakaputaina: (2004)
Visual digital culture surface play and spectacle in new media genres /
mā: Darley, Andrew
I whakaputaina: (2000)
mā: Darley, Andrew
I whakaputaina: (2000)
Gaming essays on algorithmic culture /
mā: Galloway, Alexander R., 1974-
I whakaputaina: (2006)
mā: Galloway, Alexander R., 1974-
I whakaputaina: (2006)
Virtual ascendance : video games and the remaking of reality /
mā: Griffiths, Devin C.
I whakaputaina: (2013)
mā: Griffiths, Devin C.
I whakaputaina: (2013)
Early modernity and video games /
I whakaputaina: (2014)
I whakaputaina: (2014)
Games of empire global capitalism and video games /
mā: Dyer-Witheford, Nick, 1951-
I whakaputaina: (2009)
mā: Dyer-Witheford, Nick, 1951-
I whakaputaina: (2009)
Games and rules : game mechanics for the "Magic Circle" /
I whakaputaina: (2019)
I whakaputaina: (2019)
Gaming lives in the twenty-first century literate connections /
I whakaputaina: (2007)
I whakaputaina: (2007)
Digital culture, play, and identity a World of Warcraft reader /
I whakaputaina: (2008)
I whakaputaina: (2008)
Game after : a cultural study of video game afterlife /
mā: Guins, Raiford
I whakaputaina: (2014)
mā: Guins, Raiford
I whakaputaina: (2014)
Gameplay mode war, simulation, and technoculture /
mā: Crogan, Patrick
I whakaputaina: (2011)
mā: Crogan, Patrick
I whakaputaina: (2011)
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mā: Ruggill, Judd Ethan
I whakaputaina: (2011)
mā: Ruggill, Judd Ethan
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mā: Koster, Raph
I whakaputaina: (2005)
mā: Koster, Raph
I whakaputaina: (2005)
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I whakaputaina: (2012)
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Cultures of computer game concerns : the child across families, law, science and industry /
I whakaputaina: (2018)
I whakaputaina: (2018)
Ngā tūemi rite
-
The evolution of fantasy role-playing games
mā: Tresca, Michael J.
I whakaputaina: (2010) -
Communities of play emergent cultures in multiplayer games and virtual worlds /
mā: Pearce, Celia
I whakaputaina: (2009) -
Social exclusion, power and video game play new research in digital media and technology /
I whakaputaina: (2012) -
Rollespil i æstetisk, pædagogisk og kulturel sammenhæng /
I whakaputaina: (2006) -
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
mā: Laycock, Joseph, 1980-
I whakaputaina: (2015)